Search found 144 matches
- Wed Jan 23, 2008 10:28 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
- Sun Jan 20, 2008 11:54 pm
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
- Sun Jan 20, 2008 11:47 pm
- Forum: Suggestions and Feedback
- Topic: Bug: 'Switch4b' same color as 'switch1b'
- Replies: 3
- Views: 1962
- Fri Jan 18, 2008 1:11 pm
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
- Fri Jan 18, 2008 6:54 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
What other kind of level designs have people been pondering/seeing? Now I have two new (at least I think they're new) ideas that I have actually made into levels \o/ Resizing (example) and Ultimate Defence 2 I have no comments about them, so you just have to look for yourself ;) By the way, has any...
- Fri Jan 18, 2008 2:30 am
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 3358
- Thu Jan 10, 2008 1:23 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
I meant that the whole boss would change with certain intervals. And I won't be putting together anything. They were just ideas. Here's the rest of the text: Some cool uses for this would be for example a survival level where you have to survive for something like 1-2 minutes and then the level woul...
- Wed Jan 09, 2008 3:24 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
- Tue Jan 08, 2008 1:43 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548
I've been thinking about two that would use rotation pausing: Some cool uses for this would be for example a survival level where you have to survive for something like 1-2 minutes and then the level would change. Or then I had an idea about a level with maybe 3 different ships where only one of the...
- Sat Jan 05, 2008 6:17 am
- Forum: News
- Topic: Update - Text Editor
- Replies: 9
- Views: 10416
For anyone using the text editor:
You might find this tool useful or at least fun.
Try it out here.
(The list on the right is a list of recommended degree intervals).
I coded it to ease the positioning of parts.
You might find this tool useful or at least fun.
Try it out here.
(The list on the right is a list of recommended degree intervals).
I coded it to ease the positioning of parts.
- Sat Jan 05, 2008 1:52 am
- Forum: News
- Topic: Update - Text Editor
- Replies: 9
- Views: 10416
To be honest, I've been using text editing right from the beginning when I found ZetaFlow :P Not with all levels though, but it's useful sometimes. Now that you have text editor in there you could add something for the AI script like a possibility to create a part on trigger or start shooting on tri...
- Thu Jan 03, 2008 1:23 am
- Forum: News
- Topic: Update - search, level types, and more.
- Replies: 3
- Views: 7041
Filter by doesn't work for art levels. Other than that, nice updates! :) EDIT: By the way, how does the success rate work for series? Shouldn't it be for the whole thing too? Or is it already, I don't know I didn't try it yet, but I guess it isn't. And if it would be, wouldn't this affect other peop...
- Sun Dec 30, 2007 12:13 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22329
- Fri Dec 21, 2007 11:12 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22329
- Wed Dec 19, 2007 8:44 pm
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18548