No that one minute level is just opposite of surviving.
It was basically just an art level. It shouldn't be beatable.
Search found 144 matches
- Thu Dec 13, 2007 8:38 pm
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 7448
- Thu Dec 13, 2007 7:36 am
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 7448
Here is the code for the slowest part in the example: rotatePart, 1, 1 , 0, 0, 0 rotatePart, 2, 9 , 0, 0, 0 rotatePart, 2, -10 , 0, 330 , 0 Determines the pause length. Higher number, shorter pause and vice versa. Rotation speed. Will get doubled because of the trick, so for example if you want spee...
- Tue Dec 11, 2007 9:26 am
- Forum: Editor Help
- Topic: Pushing the Limits :: Abstract ZF concepts and techniques
- Replies: 11
- Views: 7448
Yay, I finally got it working :P It's an addition to the whole rotation pausing trick; setting the length of the pause! See here . The one on the top rotates most often, next comes the one on the left and so on. You can easily determine how often it should rotate, the rotation speed and in which ang...
- Mon Dec 10, 2007 1:57 am
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 32300
I may eventually put limits on these things No, no, no : P I don't like restrictions either. You should just make it so that a level has to be beatable (the creator can beat it) to be listed. Or maybe you could make it so that the default gallery list only shows beated levels and then there is &quo...
- Fri Dec 07, 2007 2:18 am
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22281
- Fri Dec 07, 2007 2:12 am
- Forum: Editor Help
- Topic: Pushing the Limits :: Scripting Straight Line Movement
- Replies: 3
- Views: 5209
It is also possible to do the horizontal movement without slowdown in the ends. See here . Here are the modifications: rotatePart,1,5,45,135,45 rotatePart,2,-10,-270,-90,-90 rotatePart,3,5,45,135,45 There is still going to be some unnoticeable slowdown, but I don't think it matters :P Or did you not...
- Thu Dec 06, 2007 8:44 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22281
- Thu Dec 06, 2007 1:13 am
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 32300
Here is my level \o/ The ZetaFlow 7 Weapons 17 Visible parts Got any suggestions for lives? (I am going to change the infinite to something more difficult) I don't know how this one works on better computers :S I hope it is at least playable. Feedback would be nice so I can try to fix it, if it's t...
- Wed Dec 05, 2007 11:14 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22281
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2999 The rotation in this one is awesome but I cringe to think about how much work and math that took to finish. :D Actually I haven't used math pretty much at all in my levels. Except maybe in the rotation pausing one. But it was pretty simple addition a...
- Wed Dec 05, 2007 4:07 am
- Forum: Suggestions and Feedback
- Topic: About success rate
- Replies: 2
- Views: 1646
About success rate
I would like to suggest one thing concerning the success rate of levels: There should be some way to tell the difference between impossible levels and levels that have so low rate that it rounds to 0%. For example my Ultimate Defence level had 0% success rate when it started getting more plays and o...
- Sun Dec 02, 2007 12:29 am
- Forum: Level Design
- Topic: Did I miss the memo?
- Replies: 6
- Views: 3533
- Fri Nov 30, 2007 4:27 am
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 3351
The problem with that sprite thingy is that when you add movement there the parts may sometimes destroy you.
And by the way; here's one trick again :D
And by the way; here's one trick again :D
- Mon Nov 26, 2007 8:00 am
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 3351
- Sat Nov 24, 2007 11:12 pm
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 3351
No problem :) Too bad I'm not that good in creating cool levels so it's not useful for me :/
EDIT:
This one is also pretty fun:
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2730
EDIT:
This one is also pretty fun:
http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2730
- Sat Nov 24, 2007 1:22 am
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 3351