Search found 144 matches

by Mouzi
Wed Jun 04, 2008 12:16 pm
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 7530

Yeah, but then you can't make it move/rotate randomly or follow ship. That's why I put the circle as the center and not the core. It still looks exactly the same so why not? :P (Actually I made it first that way, with the core off screen, but then I realised I couldn't put randomWaypoints nor random...
by Mouzi
Wed Jun 04, 2008 7:40 am
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 7530

The enemies are attached to a circle and rotate around it and that circle is attached to the core.

Did you try the code I posted? It should explain it a bit as it is a small scale version of the level (before you change the -100 and 100 to -1000 and 1000).
by Mouzi
Tue Jun 03, 2008 10:32 pm
Forum: Suggestions and Feedback
Topic: Fullscreen mode
Replies: 6
Views: 5673

Oh, it's that restricted?

Yeah it wouldn't work then :/
by Mouzi
Tue Jun 03, 2008 11:50 am
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 7530

I did it with the new deathTrigger: rotatePart. When one enemy dies a new one rotates into view and starts shooting. I've been thinking about something like this before and I think I've posted about it too, but it probably wasn't possible before now. EDIT: Found it Some cool uses for this would be f...
by Mouzi
Tue Jun 03, 2008 2:23 am
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 7530

Multiple Enemies

See the example level Multiple Enemies (it has infinite lives because it's just an example). I bet someone has better use for this than I do :P I'm not that good with action levels. Here's the designing code for it: AI code AI_makeTrigger,death,rotatePart,6,1,5,0,0,90 AI_makeTrigger,death,rotatePart...
by Mouzi
Mon Jun 02, 2008 10:56 pm
Forum: Suggestions and Feedback
Topic: Fullscreen mode
Replies: 6
Views: 5673

Fullscreen mode

I just had this idea while making a level and I used F11 to get it as large as possible (I have a lot of toolbars in my browser) and I had to make a few changes in settings to get it stretch for the whole screen. Then I thought that it would be possible to do all this with single click if you had a ...
by Mouzi
Sat May 31, 2008 9:00 am
Forum: Suggestions and Feedback
Topic: Zetaflow Needs Some People
Replies: 10
Views: 7520

I've tried, but nobody cares -.-

But it's all true, what you're saying.
by Mouzi
Sun May 18, 2008 2:30 am
Forum: Editor Help
Topic: Growing and shrinking
Replies: 2
Views: 4348

Yeah, that's true. I have already posted the "source code" of that level here, if you want to see how it was done :)
by Mouzi
Wed May 14, 2008 12:05 am
Forum: Editor Help
Topic: Special Spinning Technique
Replies: 3
Views: 4859

Try this:

Code: Select all

rotatePart,1,1,0,0,0
rotatePart,1,-1,180,0,0
You can also make the rotation pause for a specified time.
Read more about it from this thread.
by Mouzi
Thu May 08, 2008 3:18 am
Forum: News
Topic: Update - Some Triggers
Replies: 5
Views: 8331

Triggers! <3

Here's my first level with the new trigger:

The Spectrum Puzzle!
by Mouzi
Sun Apr 27, 2008 8:06 pm
Forum: Editor Help
Topic: Moving in lines
Replies: 3
Views: 4705

There is. And there is also my slowdown fix at the bottom :)
by Mouzi
Tue Apr 01, 2008 10:46 pm
Forum: Level Design
Topic: My Levels!
Replies: 5
Views: 6394

swartzer wrote:I don't think that one has been done before, which is rare.
I think it has :P
by Mouzi
Fri Mar 14, 2008 1:08 am
Forum: News
Topic: Update - Colours
Replies: 8
Views: 10919

Haven't tried it out yet because I'm at school, but invincible guns in old levels can't be distinguished as invincible anymore :/
by Mouzi
Wed Mar 12, 2008 8:34 am
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 3804

Ratings aren't always correct. For example: my best levels (the Ultimate Defence series) have the lowest ratings ;) I've already suggested this somewhere, but I think it should be so that by default you only see levels that have been beaten and then there would be a list of all levels somewhere if y...
by Mouzi
Sun Mar 02, 2008 12:06 pm
Forum: Off Topic
Topic: Hey everyone!
Replies: 10
Views: 10852

MD wrote:Hopefully that will encourage some more creativity.
You bet. Although I'd prefer more triggers. Triggers, triggers, triggers.
I'll probably turn all my levels indigo :) (or violet or purple or whatever you call it).