Search found 144 matches
- Wed Jun 04, 2008 12:16 pm
- Forum: Editor Help
- Topic: Multiple Enemies
- Replies: 10
- Views: 7530
Yeah, but then you can't make it move/rotate randomly or follow ship. That's why I put the circle as the center and not the core. It still looks exactly the same so why not? :P (Actually I made it first that way, with the core off screen, but then I realised I couldn't put randomWaypoints nor random...
- Wed Jun 04, 2008 7:40 am
- Forum: Editor Help
- Topic: Multiple Enemies
- Replies: 10
- Views: 7530
- Tue Jun 03, 2008 10:32 pm
- Forum: Suggestions and Feedback
- Topic: Fullscreen mode
- Replies: 6
- Views: 5673
- Tue Jun 03, 2008 11:50 am
- Forum: Editor Help
- Topic: Multiple Enemies
- Replies: 10
- Views: 7530
I did it with the new deathTrigger: rotatePart. When one enemy dies a new one rotates into view and starts shooting. I've been thinking about something like this before and I think I've posted about it too, but it probably wasn't possible before now. EDIT: Found it Some cool uses for this would be f...
- Tue Jun 03, 2008 2:23 am
- Forum: Editor Help
- Topic: Multiple Enemies
- Replies: 10
- Views: 7530
Multiple Enemies
See the example level Multiple Enemies (it has infinite lives because it's just an example). I bet someone has better use for this than I do :P I'm not that good with action levels. Here's the designing code for it: AI code AI_makeTrigger,death,rotatePart,6,1,5,0,0,90 AI_makeTrigger,death,rotatePart...
- Mon Jun 02, 2008 10:56 pm
- Forum: Suggestions and Feedback
- Topic: Fullscreen mode
- Replies: 6
- Views: 5673
Fullscreen mode
I just had this idea while making a level and I used F11 to get it as large as possible (I have a lot of toolbars in my browser) and I had to make a few changes in settings to get it stretch for the whole screen. Then I thought that it would be possible to do all this with single click if you had a ...
- Sat May 31, 2008 9:00 am
- Forum: Suggestions and Feedback
- Topic: Zetaflow Needs Some People
- Replies: 10
- Views: 7520
- Sun May 18, 2008 2:30 am
- Forum: Editor Help
- Topic: Growing and shrinking
- Replies: 2
- Views: 4348
Yeah, that's true. I have already posted the "source code" of that level here, if you want to see how it was done :)
- Wed May 14, 2008 12:05 am
- Forum: Editor Help
- Topic: Special Spinning Technique
- Replies: 3
- Views: 4859
Try this:
You can also make the rotation pause for a specified time.
Read more about it from this thread.
Code: Select all
rotatePart,1,1,0,0,0
rotatePart,1,-1,180,0,0
Read more about it from this thread.
- Thu May 08, 2008 3:18 am
- Forum: News
- Topic: Update - Some Triggers
- Replies: 5
- Views: 8331
- Sun Apr 27, 2008 8:06 pm
- Forum: Editor Help
- Topic: Moving in lines
- Replies: 3
- Views: 4705
There is. And there is also my slowdown fix at the bottom :)
- Tue Apr 01, 2008 10:46 pm
- Forum: Level Design
- Topic: My Levels!
- Replies: 5
- Views: 6394
I think it has :Pswartzer wrote:I don't think that one has been done before, which is rare.
- Fri Mar 14, 2008 1:08 am
- Forum: News
- Topic: Update - Colours
- Replies: 8
- Views: 10919
- Wed Mar 12, 2008 8:34 am
- Forum: Suggestions and Feedback
- Topic: Save vs Publish option
- Replies: 6
- Views: 3804
Ratings aren't always correct. For example: my best levels (the Ultimate Defence series) have the lowest ratings ;) I've already suggested this somewhere, but I think it should be so that by default you only see levels that have been beaten and then there would be a list of all levels somewhere if y...
- Sun Mar 02, 2008 12:06 pm
- Forum: Off Topic
- Topic: Hey everyone!
- Replies: 10
- Views: 10852