Probably, even though I would always check the forums everytime I came back to the site, there wasn't much new to comment on that hadn't already been said.
But, if it brings the forum back to life ... keep it up
Search found 18 matches
- Mon Nov 10, 2008 12:28 am
- Forum: Off Topic
- Topic: Did I start that?
- Replies: 14
- Views: 19528
- Sat Oct 25, 2008 3:38 am
- Forum: Editor Help
- Topic: moving parts
- Replies: 5
- Views: 6058
Re: moving parts
After logging in just click on User Control Panel > Profile > Edit Avatar
- Wed Oct 22, 2008 1:02 am
- Forum: Editor Help
- Topic: moving parts
- Replies: 5
- Views: 6058
Re: moving parts
For stright line movement you can check this LINK.
The rest just comes from proper part linking when building your levels to make sure that the parts you want to move are the only ones moving. One wrong connection and half your creation wanders off
The rest just comes from proper part linking when building your levels to make sure that the parts you want to move are the only ones moving. One wrong connection and half your creation wanders off
- Tue Oct 21, 2008 12:54 am
- Forum: Discussion
- Topic: Things that REALLY get on your nerves
- Replies: 25
- Views: 34086
Re: Things that REALLY get on your nerves
(Rant A) ' No Thought Levels ' : levels that ... (1) have random pieces scattered across the screen that don't move (2) follow no apparent plan and (3) most importantly, don't make me move to 'win' the level. (Rant B) ' Suicide Missions ' : 1 life on levels where one mistake = death (I know they sho...
- Sun Oct 19, 2008 11:26 pm
- Forum: Editor Help
- Topic: Auto turrets
- Replies: 3
- Views: 5277
Re: Auto turrets
Once you place the gun (turret) you can add in the command ' rotatePartToShip (part#, part#,...) ' in the AI-Lives button. Just make sure the gun (turret) you are creating is facing straight up for the command to work correctly. You can create a multi-part turret as well, and have the base part as t...
- Thu Sep 04, 2008 6:16 am
- Forum: Off Topic
- Topic: Anyone Like this game?
- Replies: 5
- Views: 8023
Re: Anyone Like this game?
Played that one for a while, took up quite a bit of time for me as well.
I still occasionally go back to see if I can try levels differently.
You might like this one as well ... http://magic.pen.fizzlebot.com/magic-pen.swf
I still occasionally go back to see if I can try levels differently.
You might like this one as well ... http://magic.pen.fizzlebot.com/magic-pen.swf
- Sun Mar 30, 2008 6:45 am
- Forum: Suggestions and Feedback
- Topic: Pathing with Waypoints
- Replies: 3
- Views: 6001
It might be possible to do both ways, depending on how the coding / formatting goes. On one hand the coding may stop the command on the last WP or it may auto-loop. I guess it would depend on what you told the system to do when it encounters that command. One alternative is to add a repeat variable ...
- Sat Mar 29, 2008 8:06 am
- Forum: Suggestions and Feedback
- Topic: Pathing with Waypoints
- Replies: 3
- Views: 6001
Pathing with Waypoints
Just had another idea come to me after playing a few more levels. Under the AI commands, there is a variable to activate random way-points, and your entire creation then wanders about. Well what if we were to add another variable Waypoints. I would format it along these lines ... waypoints, part#, s...
- Sat Mar 15, 2008 9:55 pm
- Forum: Level Design
- Topic: The Machine Series!!
- Replies: 10
- Views: 9389
- Fri Mar 14, 2008 1:36 pm
- Forum: News
- Topic: Update - Colours
- Replies: 8
- Views: 11776
Might have been the computer I was using, my home comp the sounds worked fine first run. One thing I did notice about invulnerable parts, is that auto-aim will not target them so that's another way to know. I'd say let it run a while and see how the comments flow before making any changes to the inv...
- Fri Mar 14, 2008 7:38 am
- Forum: News
- Topic: Update - Colours
- Replies: 8
- Views: 11776
Just colorized Steam Shovel - proto . Added a couple layers to get a bright hue, but very nice indeed. At first I thought my speakers had gone ka-put, but checked the Options and saw you made some changes there as well Could have an issue with invulerable parts if the colors can be changed Also adds...
- Wed Mar 12, 2008 2:02 pm
- Forum: Level Design
- Topic: Soemthing I Need to Say
- Replies: 10
- Views: 9293
- Wed Mar 12, 2008 2:02 pm
- Forum: Suggestions and Feedback
- Topic: Save vs Publish option
- Replies: 6
- Views: 4077
I know what you mean about the ratings (Maze was doing ok (3-3.5) there for a while, now it's a 2) I'll admit Maze is tough, had to do it a few times myself, and I built it. Anyone know if the ratings are simply an averaged total or another average function ? I do like the idea of a Completed / Unbe...
- Wed Mar 12, 2008 2:20 am
- Forum: Suggestions and Feedback
- Topic: Save vs Publish option
- Replies: 6
- Views: 4077
I don't want to put a work load on MD for monitoring our levels, we pretty much do that with the ratings But, even with a low rating, if I haven't played it (or remember playing it) I'll take a look at it I'd rather have MD fomulating new ideas / features for the game as time allows One simple possi...
- Mon Mar 10, 2008 11:47 am
- Forum: Suggestions and Feedback
- Topic: Save vs Publish option
- Replies: 6
- Views: 4077
Save vs Publish option
Currently in the Editor there is a Save function with the ability to toggle Public vs Hidden I'd propose a change to that : add a Publish button Keep the Save button, but now it defaults to Hidden so you can build / test your levels until you are happy Once you are happy with the level, then hit Pub...