Search found 18 matches

by n3cr0m33p5
Mon Nov 10, 2008 12:28 am
Forum: Off Topic
Topic: Did I start that?
Replies: 14
Views: 19528

Re: Did I start that?

Probably, even though I would always check the forums everytime I came back to the site, there wasn't much new to comment on that hadn't already been said.

But, if it brings the forum back to life ... keep it up :D
by n3cr0m33p5
Sat Oct 25, 2008 3:38 am
Forum: Editor Help
Topic: moving parts
Replies: 5
Views: 6058

Re: moving parts

After logging in just click on User Control Panel > Profile > Edit Avatar
by n3cr0m33p5
Wed Oct 22, 2008 1:02 am
Forum: Editor Help
Topic: moving parts
Replies: 5
Views: 6058

Re: moving parts

For stright line movement you can check this LINK.

The rest just comes from proper part linking when building your levels to make sure that the parts you want to move are the only ones moving. One wrong connection and half your creation wanders off :D
by n3cr0m33p5
Tue Oct 21, 2008 12:54 am
Forum: Discussion
Topic: Things that REALLY get on your nerves
Replies: 25
Views: 34086

Re: Things that REALLY get on your nerves

(Rant A) ' No Thought Levels ' : levels that ... (1) have random pieces scattered across the screen that don't move (2) follow no apparent plan and (3) most importantly, don't make me move to 'win' the level. (Rant B) ' Suicide Missions ' : 1 life on levels where one mistake = death (I know they sho...
by n3cr0m33p5
Sun Oct 19, 2008 11:26 pm
Forum: Editor Help
Topic: Auto turrets
Replies: 3
Views: 5277

Re: Auto turrets

Once you place the gun (turret) you can add in the command ' rotatePartToShip (part#, part#,...) ' in the AI-Lives button. Just make sure the gun (turret) you are creating is facing straight up for the command to work correctly. You can create a multi-part turret as well, and have the base part as t...
by n3cr0m33p5
Thu Sep 04, 2008 6:16 am
Forum: Off Topic
Topic: Anyone Like this game?
Replies: 5
Views: 8023

Re: Anyone Like this game?

Played that one for a while, took up quite a bit of time for me as well.
I still occasionally go back to see if I can try levels differently.

You might like this one as well ... http://magic.pen.fizzlebot.com/magic-pen.swf
by n3cr0m33p5
Sun Mar 30, 2008 6:45 am
Forum: Suggestions and Feedback
Topic: Pathing with Waypoints
Replies: 3
Views: 6001

It might be possible to do both ways, depending on how the coding / formatting goes. On one hand the coding may stop the command on the last WP or it may auto-loop. I guess it would depend on what you told the system to do when it encounters that command. One alternative is to add a repeat variable ...
by n3cr0m33p5
Sat Mar 29, 2008 8:06 am
Forum: Suggestions and Feedback
Topic: Pathing with Waypoints
Replies: 3
Views: 6001

Pathing with Waypoints

Just had another idea come to me after playing a few more levels. Under the AI commands, there is a variable to activate random way-points, and your entire creation then wanders about. Well what if we were to add another variable Waypoints. I would format it along these lines ... waypoints, part#, s...
by n3cr0m33p5
Sat Mar 15, 2008 9:55 pm
Forum: Level Design
Topic: The Machine Series!!
Replies: 10
Views: 9389

Haven't finished them yet, but so far it's been very good
by n3cr0m33p5
Fri Mar 14, 2008 1:36 pm
Forum: News
Topic: Update - Colours
Replies: 8
Views: 11776

Might have been the computer I was using, my home comp the sounds worked fine first run. One thing I did notice about invulnerable parts, is that auto-aim will not target them so that's another way to know. I'd say let it run a while and see how the comments flow before making any changes to the inv...
by n3cr0m33p5
Fri Mar 14, 2008 7:38 am
Forum: News
Topic: Update - Colours
Replies: 8
Views: 11776

Just colorized Steam Shovel - proto . Added a couple layers to get a bright hue, but very nice indeed. At first I thought my speakers had gone ka-put, but checked the Options and saw you made some changes there as well Could have an issue with invulerable parts if the colors can be changed Also adds...
by n3cr0m33p5
Wed Mar 12, 2008 2:02 pm
Forum: Level Design
Topic: Soemthing I Need to Say
Replies: 10
Views: 9293

Total Agreement
by n3cr0m33p5
Wed Mar 12, 2008 2:02 pm
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 4077

I know what you mean about the ratings (Maze was doing ok (3-3.5) there for a while, now it's a 2) I'll admit Maze is tough, had to do it a few times myself, and I built it. Anyone know if the ratings are simply an averaged total or another average function ? I do like the idea of a Completed / Unbe...
by n3cr0m33p5
Wed Mar 12, 2008 2:20 am
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 4077

I don't want to put a work load on MD for monitoring our levels, we pretty much do that with the ratings But, even with a low rating, if I haven't played it (or remember playing it) I'll take a look at it I'd rather have MD fomulating new ideas / features for the game as time allows One simple possi...
by n3cr0m33p5
Mon Mar 10, 2008 11:47 am
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 4077

Save vs Publish option

Currently in the Editor there is a Save function with the ability to toggle Public vs Hidden I'd propose a change to that : add a Publish button Keep the Save button, but now it defaults to Hidden so you can build / test your levels until you are happy Once you are happy with the level, then hit Pub...