Sasadad: How about 2048 x 1280? This is the size of my original, you can just scale it down if you like.
(I added that link and a few others to the original post)
~MD
Search found 192 matches
- Tue Jul 08, 2008 4:39 pm
- Forum: News
- Topic: Vote! - Level Design Contest
- Replies: 11
- Views: 10469
- Mon Jul 07, 2008 6:03 pm
- Forum: News
- Topic: Vote! - Level Design Contest
- Replies: 11
- Views: 10469
- Sun Jul 06, 2008 10:13 pm
- Forum: News
- Topic: Vote! - Level Design Contest
- Replies: 11
- Views: 10469
Vote! - Level Design Contest
"Just a Level" by Mouzi http://zetaflow.skylogic.ca/forum/images/Mouzi_1280x800.png Play it! Wallpaper - Widescreen Wallpaper - Regular Wallpaper - Big Widescreen Wallpaper - Big Regular "The Time Manipulator" by Sasadad http://zetaflow.skylogic.ca/forum/images/Sasadad_1280x800....
- Sat Jul 05, 2008 9:49 am
- Forum: News
- Topic: Level Design Contest!
- Replies: 12
- Views: 11141
It seems so.Sasadad wrote:by the looks of things me and Mouzi are the only entries.
Is mp3228 entering Angel into the contest?
- Thu Jun 26, 2008 7:01 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
You can omit the rest if you don't want to specify them. That feature was only made available recently :) Sasadad your stop command SHOULD work, but it doesn't. My bad. The computer and I had a difference of opinion :P it thought that 0 != undefined, but in my mind they're ==. I'll fix it. what was...
- Thu Jun 26, 2008 5:15 pm
- Forum: Editor Help
- Topic: Text Edit Question
- Replies: 2
- Views: 4137
I'll add the colour label to the top. Indeed the scale is *100 if you want a percentage. The position is relative to its parent, whose position is relative to its parent, and so on until it gets back to the core. Try having just 1 part attached to the core and add up the two x coordinates, they will...
- Wed Jun 25, 2008 8:29 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
- Wed Jun 25, 2008 6:09 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
That error was to prevent you from doing something silly like this: makeTrigger,timeRepeat,0,1,makeTrigger,timeRepeat,0,1,makeTrigger,timeRepeat,0,1,col,FF0000,0 Which would quickly lock up flash, and it doesn't trigger Flash's warning either. If you have a valid reason for so many triggers at once ...
- Tue Jun 24, 2008 5:39 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
My level would be a great example of triggers if I had the stop repeats thingy and could finish it ;D Ok ok, you can stop them now :) I just updated the manual with that information. Here's something to try, apply it to any level (only needs the core) makeInvincible,0 makeTrigger,timeRepeat,0,300,m...
- Tue Jun 24, 2008 1:34 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
Yes, using that command on its own would mean that randomWaypoints never runs. So to clarify: Stop Syntax: stop, ANY_RECURRING_COMMAND Description: Stop a recurring action. Specify the parameters you used originally if you want to be specific about which action to stop. This isn't interesting on its...
- Sat Jun 21, 2008 2:24 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
- Sat Jun 21, 2008 12:00 pm
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
You're right. It's how often it will repeat measured in frames. And no, can't stop those just yet. I have been working on the hotkeys, so it's probably in the game. For a temporary fix, try opening and closing the login window (or any other window that disables hotkeys while it is open). You could a...
- Sat Jun 21, 2008 10:49 am
- Forum: News
- Topic: Update - More triggers, autosave
- Replies: 22
- Views: 17451
Ah, so you want them to repeat themselves...I could add that in I suppose. How's this: makeTrigger, timeRepeat, FRAMES, REPEAT_FRAMES, ANY_COMMAND Try it out, let me know what you think as I have barely tested this. As for the stop command, it is suppose to be used along with a trigger. Not by itsel...
- Sat Jun 21, 2008 10:17 am
- Forum: Editor Help
- Topic: AI Manual *new*
- Replies: 8
- Views: 7512
- Sat Jun 21, 2008 9:32 am
- Forum: Editor Help
- Topic: AI Manual *new*
- Replies: 8
- Views: 7512
AI Manual *new*
*************************** **** AI Command Manual **** *************************** Syntax for commands will be shown like this: requiredText, TEXT_YOU_MUST_CHANGE, [OptionalText] ++++ For CORE Only: ++++ Random Waypoints Syntax: randomWaypoints, [SPEED] Description: Moves the core (and everything)...