Search found 192 matches

by MD
Tue Jul 08, 2008 4:39 pm
Forum: News
Topic: Vote! - Level Design Contest
Replies: 11
Views: 10469

Sasadad: How about 2048 x 1280? This is the size of my original, you can just scale it down if you like.

(I added that link and a few others to the original post)

~MD
by MD
Mon Jul 07, 2008 6:03 pm
Forum: News
Topic: Vote! - Level Design Contest
Replies: 11
Views: 10469

Sasadad wrote:there is that black gap on mine on one side and not on the other. Oh, and my level is technically called the Time Manipulator.
Sorry about that, my bad. I'm glad you like them though :) (they're fixed now)

~MD
by MD
Sun Jul 06, 2008 10:13 pm
Forum: News
Topic: Vote! - Level Design Contest
Replies: 11
Views: 10469

Vote! - Level Design Contest

"Just a Level" by Mouzi http://zetaflow.skylogic.ca/forum/images/Mouzi_1280x800.png Play it! Wallpaper - Widescreen Wallpaper - Regular Wallpaper - Big Widescreen Wallpaper - Big Regular "The Time Manipulator" by Sasadad http://zetaflow.skylogic.ca/forum/images/Sasadad_1280x800....
by MD
Sat Jul 05, 2008 9:49 am
Forum: News
Topic: Level Design Contest!
Replies: 12
Views: 11141

Sasadad wrote:by the looks of things me and Mouzi are the only entries.
It seems so.

Is mp3228 entering Angel into the contest?
by MD
Thu Jun 26, 2008 7:01 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

You can omit the rest if you don't want to specify them. That feature was only made available recently :) Sasadad your stop command SHOULD work, but it doesn't. My bad. The computer and I had a difference of opinion :P it thought that 0 != undefined, but in my mind they're ==. I'll fix it. what was...
by MD
Thu Jun 26, 2008 5:15 pm
Forum: Editor Help
Topic: Text Edit Question
Replies: 2
Views: 4137

I'll add the colour label to the top. Indeed the scale is *100 if you want a percentage. The position is relative to its parent, whose position is relative to its parent, and so on until it gets back to the core. Try having just 1 part attached to the core and add up the two x coordinates, they will...
by MD
Wed Jun 25, 2008 8:29 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

Mouzi wrote:Did you increase it?
It's increased now.
~MD
by MD
Wed Jun 25, 2008 6:09 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

That error was to prevent you from doing something silly like this: makeTrigger,timeRepeat,0,1,makeTrigger,timeRepeat,0,1,makeTrigger,timeRepeat,0,1,col,FF0000,0 Which would quickly lock up flash, and it doesn't trigger Flash's warning either. If you have a valid reason for so many triggers at once ...
by MD
Tue Jun 24, 2008 5:39 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

My level would be a great example of triggers if I had the stop repeats thingy and could finish it ;D Ok ok, you can stop them now :) I just updated the manual with that information. Here's something to try, apply it to any level (only needs the core) makeInvincible,0 makeTrigger,timeRepeat,0,300,m...
by MD
Tue Jun 24, 2008 1:34 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

Yes, using that command on its own would mean that randomWaypoints never runs. So to clarify: Stop Syntax: stop, ANY_RECURRING_COMMAND Description: Stop a recurring action. Specify the parameters you used originally if you want to be specific about which action to stop. This isn't interesting on its...
by MD
Sat Jun 21, 2008 2:24 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

Mouzi wrote:Would you be able to implement a way to stop a repeat before the contest is over?
Probably. Hopefully within a few days.
by MD
Sat Jun 21, 2008 12:00 pm
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

You're right. It's how often it will repeat measured in frames. And no, can't stop those just yet. I have been working on the hotkeys, so it's probably in the game. For a temporary fix, try opening and closing the login window (or any other window that disables hotkeys while it is open). You could a...
by MD
Sat Jun 21, 2008 10:49 am
Forum: News
Topic: Update - More triggers, autosave
Replies: 22
Views: 17451

Ah, so you want them to repeat themselves...I could add that in I suppose. How's this: makeTrigger, timeRepeat, FRAMES, REPEAT_FRAMES, ANY_COMMAND Try it out, let me know what you think as I have barely tested this. As for the stop command, it is suppose to be used along with a trigger. Not by itsel...
by MD
Sat Jun 21, 2008 10:17 am
Forum: Editor Help
Topic: AI Manual *new*
Replies: 8
Views: 7512

It was kind of a last minute thing :p

So I just updated it, hopefully that makes more sense.
by MD
Sat Jun 21, 2008 9:32 am
Forum: Editor Help
Topic: AI Manual *new*
Replies: 8
Views: 7512

AI Manual *new*

*************************** **** AI Command Manual **** *************************** Syntax for commands will be shown like this: requiredText, TEXT_YOU_MUST_CHANGE, [OptionalText] ++++ For CORE Only: ++++ Random Waypoints Syntax: randomWaypoints, [SPEED] Description: Moves the core (and everything)...