Search found 13 matches
- Sat Jun 07, 2008 2:11 pm
- Forum: Suggestions and Feedback
- Topic: Bug Report
- Replies: 8
- Views: 7083
- Sat Jun 07, 2008 12:12 pm
- Forum: Suggestions and Feedback
- Topic: Bug Report
- Replies: 8
- Views: 7083
- Fri Jun 06, 2008 2:07 pm
- Forum: Suggestions and Feedback
- Topic: Bug Report
- Replies: 8
- Views: 7083
Bug Report
For a while, I have been unable to get to the main menu. This makes it EXTREMELY difficult to get to the Gallery, main game, Forum, etc. Can you figure out what is causing this and fix it?
- Sat May 17, 2008 1:33 pm
- Forum: Editor Help
- Topic: Growing and shrinking
- Replies: 2
- Views: 4960
Growing and shrinking
Mouzi has been making some of the best art and tutorial levels in the Gallery. However, one level really stands out: "Resizing (example)". Of the many levels I Have played this is the only level I have seen growing and shrinking in. How is this done!? http://zetaflow.skylogic.ca/ZetaFlow.p...
- Tue May 13, 2008 8:51 pm
- Forum: Editor Help
- Topic: Special Spinning Technique
- Replies: 3
- Views: 5531
- Fri May 09, 2008 9:14 pm
- Forum: Suggestions and Feedback
- Topic: Linking bug
- Replies: 2
- Views: 5316
Linking bug
After making at least one piece, select the core. Click the space next to the "chain" symbol, and put in the number of one of the pieces. Try playing the level, and the game freezes up.
- Sun May 04, 2008 5:11 pm
- Forum: Editor Help
- Topic: CoreGun: Double
- Replies: 2
- Views: 5132
- Fri May 02, 2008 7:46 pm
- Forum: Editor Help
- Topic: CoreGun: Double
- Replies: 2
- Views: 5132
CoreGun: Double
In a few levels, I have seen the core use the "coreGun double" and "coreGun twinRapid" guns even when there are still other guns. In fact, I have seen one level where it shoots something even worse than TwinRapid! How do you do this?
- Thu May 01, 2008 9:39 pm
- Forum: Editor Help
- Topic: Special Spinning Technique
- Replies: 3
- Views: 5531
Special Spinning Technique
Cool Trick: As shown in my "720 degree spin" level, you can make pieces rotate repeatedly but eventually turn around. If the min and max angles have a difference of at least 360 degrees, thay will turn that many degrees and then stop. You can make some interesting patterns this way...
- Thu May 01, 2008 9:33 pm
- Forum: Level Design
- Topic: The Machine Series!!
- Replies: 10
- Views: 9397
- Thu May 01, 2008 9:30 pm
- Forum: Editor Help
- Topic: Moving in lines
- Replies: 3
- Views: 5406
- Sun Apr 27, 2008 7:39 pm
- Forum: Level Design
- Topic: The Machine Series!!
- Replies: 10
- Views: 9397
- Sun Apr 27, 2008 7:12 pm
- Forum: Editor Help
- Topic: Moving in lines
- Replies: 3
- Views: 5406
Moving in lines
As shown in my level "Line-Follower Test", you can make things move in nearly straight lines by having them rotate around something far FAR offscreen. However, I was wondering if there was an easier way to do this?