Search found 140 matches
- Mon Dec 10, 2007 3:57 pm
- Forum: News
- Topic: Gallery update
- Replies: 4
- Views: 7525
- Sat Dec 08, 2007 12:31 pm
- Forum: Editor Help
- Topic: Scripting Help needed MD!!
- Replies: 11
- Views: 8998
- Sat Dec 08, 2007 1:54 am
- Forum: Discussion
- Topic: This one's for you, swartzer!
- Replies: 15
- Views: 26494
Woo-hoo! I finally managed to beat it myself. Fat-fingered the screenshot, though, so I have no proof. Cool video, too, thanks! The video resolution thing seems to happen a lot when converting stuff to flash video. There's must be some way to do it and keep it sharp, but I don't know it. I tried to ...
- Thu Dec 06, 2007 1:44 am
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 15364
I'm also in the process of switching to KB move and mouse aim from the old expert aim. I could never stand auto aim, but expert has its own share of problems. My big problem now is learning to think about moving and targeting separately. And to restrain my urge to jerk the mouse when something's com...
- Thu Dec 06, 2007 1:40 am
- Forum: Suggestions and Feedback
- Topic: Something about blogging...
- Replies: 3
- Views: 1685
- Thu Dec 06, 2007 1:38 am
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 9550
It definitely gets old really fast with a tiny core. I don't mind it so much with a core that's hittable from a distance, though, even if the core still had all its HP. It's not all the hard to dodge if you hang back from the core. (Granted, now that I'm switching to keyboard movement, the dang thin...
- Thu Dec 06, 2007 1:30 am
- Forum: Suggestions and Feedback
- Topic: New Level Option?
- Replies: 9
- Views: 2764
- Thu Dec 06, 2007 1:22 am
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 33177
- Thu Dec 06, 2007 1:14 am
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 23148
- Thu Dec 06, 2007 12:23 am
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 33177
- Wed Dec 05, 2007 11:32 pm
- Forum: Discussion
- Topic: What controls do you use to play Zeta Flow?
- Replies: 4
- Views: 7723
I use expert aim, though it can be annoying in tight places, and has a bug where the aim sometimes snaps to a wildly different direction. I tried keyboard aim and didn't like it; only being able to shoot in eight directions really cramped my style. I've been meaning to try keyboard move, though. Edi...
- Sun Dec 02, 2007 1:43 pm
- Forum: Level Design
- Topic: Did I miss the memo?
- Replies: 6
- Views: 3706
I usually prefer things fast. But for a cleverly designed level, I'm willing to put up with low framerates and semi-jerky play. Below eight or so, though, it starts getting really annoying for me. For comparison, Spidertail starts out at 12 FPS on my three-year-old WinXP box. That feels a little slo...
- Sat Dec 01, 2007 4:08 pm
- Forum: Level Design
- Topic: Did I miss the memo?
- Replies: 6
- Views: 3706
- Fri Nov 30, 2007 9:15 pm
- Forum: Suggestions and Feedback
- Topic: New Level Option?
- Replies: 9
- Views: 2764
- Mon Nov 26, 2007 6:32 pm
- Forum: Suggestions and Feedback
- Topic: New AI movement suggestion
- Replies: 12
- Views: 3740