Search found 140 matches

by swartzer
Mon Dec 10, 2007 3:57 pm
Forum: News
Topic: Gallery update
Replies: 4
Views: 7525

Thanks! These are useful changes.
by swartzer
Sat Dec 08, 2007 12:31 pm
Forum: Editor Help
Topic: Scripting Help needed MD!!
Replies: 11
Views: 8998

I'm glad it wasn't actually meant to have only one life. That would be sadistic. In like fifteen tries, the best I've managed to do is take out three of the "flutterbys" before getting cacked. That's a damn good level, though.
by swartzer
Sat Dec 08, 2007 1:54 am
Forum: Discussion
Topic: This one's for you, swartzer!
Replies: 15
Views: 26494

Woo-hoo! I finally managed to beat it myself. Fat-fingered the screenshot, though, so I have no proof. Cool video, too, thanks! The video resolution thing seems to happen a lot when converting stuff to flash video. There's must be some way to do it and keep it sharp, but I don't know it. I tried to ...
by swartzer
Thu Dec 06, 2007 1:44 am
Forum: Discussion
Topic: Missile dodging techniques - What do you do?
Replies: 15
Views: 15364

I'm also in the process of switching to KB move and mouse aim from the old expert aim. I could never stand auto aim, but expert has its own share of problems. My big problem now is learning to think about moving and targeting separately. And to restrain my urge to jerk the mouse when something's com...
by swartzer
Thu Dec 06, 2007 1:40 am
Forum: Suggestions and Feedback
Topic: Something about blogging...
Replies: 3
Views: 1685

No comments allowed, though? Eh, actually that's not such a big deal, I can say what I want to say here.
by swartzer
Thu Dec 06, 2007 1:38 am
Forum: Suggestions and Feedback
Topic: Twin Rapid Fire core Gun
Replies: 13
Views: 9550

It definitely gets old really fast with a tiny core. I don't mind it so much with a core that's hittable from a distance, though, even if the core still had all its HP. It's not all the hard to dodge if you hang back from the core. (Granted, now that I'm switching to keyboard movement, the dang thin...
by swartzer
Thu Dec 06, 2007 1:30 am
Forum: Suggestions and Feedback
Topic: New Level Option?
Replies: 9
Views: 2764

Redsatori, you read my mind. I was thinking the same thing; no clicking the hypothetical "complete" checkbox unless you've already beaten the level. That would stop all the "LOL I made an impossible level, therefore you are a n00b" silliness. Of course, some people would probably...
by swartzer
Thu Dec 06, 2007 1:22 am
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 33177

Nice one! I'm going to have to ponder a while to figure out how to do the X-shaped path, though I think I know the general idea.
by swartzer
Thu Dec 06, 2007 1:14 am
Forum: Level Design
Topic: When less is more - placement over quantity
Replies: 37
Views: 23148

I did like "Four Corners". It's a nice example of minimalism, which is a principle I desperately need to learn. I keep trying to create complex levels and then giving up and deleting them because I can't make them work how I want, and I'm out of time, and I can't stand the idea of letting ...
by swartzer
Thu Dec 06, 2007 12:23 am
Forum: Level Design
Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
Replies: 33
Views: 33177

I like the idea. I'll have to think about what to actually enter.
by swartzer
Wed Dec 05, 2007 11:32 pm
Forum: Discussion
Topic: What controls do you use to play Zeta Flow?
Replies: 4
Views: 7723

I use expert aim, though it can be annoying in tight places, and has a bug where the aim sometimes snaps to a wildly different direction. I tried keyboard aim and didn't like it; only being able to shoot in eight directions really cramped my style. I've been meaning to try keyboard move, though. Edi...
by swartzer
Sun Dec 02, 2007 1:43 pm
Forum: Level Design
Topic: Did I miss the memo?
Replies: 6
Views: 3706

I usually prefer things fast. But for a cleverly designed level, I'm willing to put up with low framerates and semi-jerky play. Below eight or so, though, it starts getting really annoying for me. For comparison, Spidertail starts out at 12 FPS on my three-year-old WinXP box. That feels a little slo...
by swartzer
Sat Dec 01, 2007 4:08 pm
Forum: Level Design
Topic: Did I miss the memo?
Replies: 6
Views: 3706

From your description I was expecting more of those stupid "I'm gonna pile on five million spreaders and lasers and then everybody will see what a big tool I have" levels, but actually, I didn't see either of these two as really bad. The first one was pretty cliched, and it took me a few t...
by swartzer
Fri Nov 30, 2007 9:15 pm
Forum: Suggestions and Feedback
Topic: New Level Option?
Replies: 9
Views: 2764

I like the idea of separate "complete" and "hide" flags, but the "complete" one is more important to me than the ability to hide levels after they are complete.
by swartzer
Mon Nov 26, 2007 6:32 pm
Forum: Suggestions and Feedback
Topic: New AI movement suggestion
Replies: 12
Views: 3740

I wonder if he meant your sprite trick. I can see some uses for it beyond just ornamentation. Maybe this weekend I'll have time to build a level that takes advantage of it.