Search found 140 matches

by swartzer
Wed Jun 04, 2008 12:14 pm
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 7260

You could probably accomplish the same effect by locating the core off the top of the screen and the multiple enemies in a wide circle around it. Every time an enemy is destroyed, the core would rotate to bring a new enemy into the exact center of the screen. The last enemy, instead of having a rota...
by swartzer
Tue Jun 03, 2008 9:52 am
Forum: Editor Help
Topic: Multiple Enemies
Replies: 10
Views: 7260

Once again, Mouzi with the cool new technique! This is pretty slick.
by swartzer
Mon May 05, 2008 11:24 pm
Forum: News
Topic: Update - Some Triggers
Replies: 5
Views: 8173

This is cool! Thanks for adding the new stuff. I'm sure we'll see some sweet new levels now as the good designers take this and run with it.
by swartzer
Mon Apr 07, 2008 3:44 pm
Forum: Suggestions and Feedback
Topic: Acceptable Level Naming and Graphic Designs
Replies: 3
Views: 5150

I don't personally have any problem with profanity, but if MD wants his game to be free of offensive content, I believe we should all respect that.
by swartzer
Wed Apr 02, 2008 2:11 pm
Forum: Level Design
Topic: My Levels!
Replies: 5
Views: 6212

I think I'm missing something, Mouzi. I don't see the same trick in the level you linked?
by swartzer
Tue Apr 01, 2008 7:26 pm
Forum: Level Design
Topic: My Levels!
Replies: 5
Views: 6212

I can't vote on a poll like that; some of your levels are good, some suck annoyingly, and some are just meh. More good then bad, though, and I hope you keep making levels. Here are my opinions. I don't claim to be any special authority, but I have played pretty much every single level in the gallery...
by swartzer
Sat Mar 15, 2008 3:34 pm
Forum: Level Design
Topic: The Machine Series!!
Replies: 10
Views: 8243

Holy crap! Those are some really cool levels! That was a nice little reward at the end too. I rarely rate levels over 80 but all of these were at least that.
by swartzer
Fri Mar 14, 2008 4:44 pm
Forum: Level Design
Topic: Soemthing I Need to Say
Replies: 10
Views: 8028

Absolutely. Most of the people who come and post on the forum hate that kind of level. The goal is to have fun, not make impossible levels! I guess to some people, it's fun to make an impossible level and frustrate others, but that's pretty lame if you ask me. Too bad those people never seem to both...
by swartzer
Fri Mar 14, 2008 4:40 pm
Forum: News
Topic: Update - Colours
Replies: 8
Views: 10686

This is cool, thanks!

I think the non-flashing of invincible parts is a good enough clue. It adds a bit of challenge, but isn't impossible.
by swartzer
Wed Mar 12, 2008 1:50 pm
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 3609

There is a forum topic for posting good levels; maybe we could start using that. You're right about the ratings not always being a good guide. The highest-rated levels of all are only around eighty, which boggles my mind. The only explanation I can think of is that too many people have too many diff...
by swartzer
Tue Mar 11, 2008 6:34 pm
Forum: Suggestions and Feedback
Topic: Save vs Publish option
Replies: 6
Views: 3609

This is an excellent combination of some ideas that a lot of us have asked for previously. MD doesn't have a ton of time to add features, but here's hoping that this one will happen sometime soon. I agree that the art levels could be a problem, but perhaps the wins/plays statistics could be disabled...
by swartzer
Mon Feb 25, 2008 9:52 pm
Forum: Off Topic
Topic: Hey everyone!
Replies: 10
Views: 10609

I'm still around too, but busier than ever. I hope sometime I'll get a chance to make levels again.
by swartzer
Sun Jan 20, 2008 2:06 pm
Forum: Level Design
Topic: Level Designs
Replies: 21
Views: 18544

I beat "A Puzzle" by circulating around a bit until the parts were sort of tangled up, then just moving up and down the left side while firing at the cross end of the core. It was tedious, but it worked, so I didn't try figuring out if there was a more clever trick to it. "Ultimate de...
by swartzer
Thu Jan 10, 2008 3:15 pm
Forum: Off Topic
Topic: My recent absence...
Replies: 13
Views: 14897

Good to see you back!
by swartzer
Thu Jan 10, 2008 3:13 pm
Forum: Level Design
Topic: 6 Lights of Enlightenment or How To Build Great Levels
Replies: 18
Views: 13581

That was definitely a good level! Kudos to you for a clever design, and I hope to see more.