ie sux ball$, i use google chrome. its awesome but you need to get used to its formatFruktfisk wrote:I get that problem in Internet explorer, works fine in firefox though.
Search found 12 matches
- Sat Jul 04, 2009 11:36 am
- Forum: Suggestions and Feedback
- Topic: possible bug - empty levels?
- Replies: 7
- Views: 7349
Re: possible bug - empty levels?
- Tue Jun 30, 2009 2:15 pm
- Forum: Suggestions and Feedback
- Topic: possible bug - empty levels?
- Replies: 7
- Views: 7349
Re: possible bug - empty levels?
sometimes i click on a lvl but it dosent even show a loading screen. its starts working after a couple refreshes thoe
- Mon Jun 29, 2009 7:36 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 11644
Re: New Idea For A Weapon by Omega Destroyer!!! :)
the trail would last only 2.5 seconds and the bullet would curve Very slightly (10-20 degrees max) also once the bullet tracks your position it would take 1.384 seconds before it fires and even then it travels at about1/2-2/3 laser speed.
- Mon Jun 29, 2009 7:26 pm
- Forum: Suggestions and Feedback
- Topic: Secondary Weapons
- Replies: 2
- Views: 4812
Re: Secondary Weapons
in that case mirrors could be built to reflect lasers. i think ppl should be able to set different hp on objects, and every time an objects hp drops 25, 50, 75% a crack should appear (100%= destroyed) so that ppl know how much damage there doing.also weapons don't always need to be offensive (shield...
- Mon Jun 29, 2009 7:14 pm
- Forum: Suggestions and Feedback
- Topic: statistics anyone?
- Replies: 4
- Views: 5748
Re: statistics anyone?
"Without change life can not go on" -Kirill Obraztsov
- Mon Jun 29, 2009 5:42 pm
- Forum: Suggestions and Feedback
- Topic: Secondary Weapons
- Replies: 2
- Views: 4812
Secondary Weapons
I think the playing prosses would be much more interesting if there were secondary weapons (homing missile, shield, missile, bomb, emp, laser, ebd[enemy bullet destroyer]) of course there should me a limited amount of them or maybe a charging time.
- Mon Jun 29, 2009 5:29 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 11644
Re: New Idea For A Weapon by Omega Destroyer!!! :)
i wonder if the MDs even read this, of if they do , do they even consider to run these awesome suggestions? and my idea and your pulsed bullet are different things. yours does this: >>>[>>>[>>>[>>> mine does this: >>> [[[ ==== ============ ========== ==>
- Mon Jun 29, 2009 5:21 pm
- Forum: Suggestions and Feedback
- Topic: statistics anyone?
- Replies: 4
- Views: 5748
Re: statistics anyone?
this is a nice idea but some lvl's should have the option to limit certain aspects of the ship. some levels may be designed with a certain ship tipe in mind, maybe each advantage would be a certain amount of points, this way some levels have some control over the total advantages (lvl limit =500, ra...
- Mon Jun 29, 2009 4:33 pm
- Forum: Suggestions and Feedback
- Topic: this is very annoying
- Replies: 7
- Views: 6982
Re: this is very annoying
I got it now thanks. Altho i still think the enemy should move to the center of screen and not 0,0
- Sun Jun 28, 2009 10:24 am
- Forum: Suggestions and Feedback
- Topic: this is very annoying
- Replies: 7
- Views: 6982
Re: this is very annoying
i don't care that the players ship defaults to 0,0. whats bothering me is that the enemy of the player (the designed ship) always moves to the left, upper corner of the field. its hard to explain so plz play the level that i mentioned for 5-10 minutes to see what i mean
- Fri Jun 26, 2009 11:12 pm
- Forum: Suggestions and Feedback
- Topic: New Idea For A Weapon by Omega Destroyer!!! :)
- Replies: 14
- Views: 11644
Re: New Idea For A Weapon by Omega Destroyer!!! :)
how about a bullet that flies for about 3-4 inches, stops, trackes were you are and propels itself at the player at near-laser speed, if the player moves the bullet curves in his direction slightly .the bullet should also leave a trail that remains uncrossible for 5 seconds. i also think that the mi...
- Fri Jun 26, 2009 7:05 pm
- Forum: Suggestions and Feedback
- Topic: this is very annoying
- Replies: 7
- Views: 6982
this is very annoying
I made a level 10224 aka Level 0 Mod ( http://zetaflow.skylogic.ca/game/play/10224/ ) . so every time the player gets killed the enemy ship moves to the top left corner of the field (its set to follow player) this actually makes thelevel harder then i entended it to be, because the player crashes i...