Search found 10 matches
- Mon Jan 21, 2013 8:48 pm
- Forum: Off Topic
- Topic: A very, very, very long time
- Replies: 12
- Views: 25506
Re: A very, very, very long time
Out of curiosity, does MD come on at all anymore? Or is all future development of Zeta Flow permanently dead?
- Mon Jan 21, 2013 3:38 pm
- Forum: Off Topic
- Topic: A very, very, very long time
- Replies: 12
- Views: 25506
Re: A very, very, very long time
Well, I'll get right to it- I already have a few ideas brewing...
- Sun Jan 20, 2013 1:06 pm
- Forum: Off Topic
- Topic: A very, very, very long time
- Replies: 12
- Views: 25506
A very, very, very long time
Wow... Just remembered this game, and decided to come back here... It's been too long.
- Mon Mar 15, 2010 9:54 pm
- Forum: Suggestions and Feedback
- Topic: Possible bug........ :?
- Replies: 6
- Views: 7129
Re: Possible bug........ :?
mine works fine too. did u accidentlally click off the page?
- Wed Sep 23, 2009 6:29 pm
- Forum: Level Design
- Topic: Amount of Lives
- Replies: 14
- Views: 149070
Re: Amount of Lives
I didn't mean just colour. I need ideas on a great challenge... Something not impossable, but quite difficult.
- Sat Sep 19, 2009 8:52 am
- Forum: Level Design
- Topic: Amount of Lives
- Replies: 14
- Views: 149070
Re: Amount of Lives
I have another dilema. I can't figure out what my aquamarine ship will look like.
- Sat Aug 29, 2009 7:57 am
- Forum: Level Design
- Topic: Idea! Collaborative Project
- Replies: 4
- Views: 7616
Re: Idea! Collaborative Project
I'll be able to do some of the less important work, like colour-changing, invincability gain and loss, ect...
- Tue Aug 11, 2009 2:54 pm
- Forum: Editor Help
- Topic: Scripting Help needed MD!!
- Replies: 11
- Views: 10104
Re: Scripting Help needed MD!!
I know this topic hasn't been replied on in a while, but i have a way to fix your problem: Make the vulnerability start 1 frame before the color change. That or switch the commands, from AI_makeTrigger,timeRepeat,90,90,col,ff6600,7848 AI_makeTrigger,timeRepeat,90,90,makeVulnerable,7848 to AI_makeTri...
- Sun Aug 09, 2009 10:22 am
- Forum: Level Design
- Topic: Amount of Lives
- Replies: 14
- Views: 149070
Re: Amount of Lives
Thanks for the help. I think I will just keep it at infinate.
- Sat Aug 08, 2009 10:12 pm
- Forum: Level Design
- Topic: Amount of Lives
- Replies: 14
- Views: 149070
Amount of Lives
I don't know how many lives i should have in my new level, http://zetaflow.skylogic.ca/game/play/10603 . Please help me out.