Search found 87 matches
- Thu Dec 06, 2007 9:19 pm
- Forum: Editor Help
- Topic: Pushing the Limits :: Scripting Straight Line Movement
- Replies: 3
- Views: 5200
Pushing the Limits :: Scripting Straight Line Movement
In this issue of Pushing the Limits, we will be discussing how to make parts move in a straight line. We will be discussing three different types of straight line movement. Two of them are not "true" straight line motions, but rather small arcs on a large circle. Some of this will be techn...
- Thu Dec 06, 2007 5:57 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22243
I will make a Pushing the Limits post in just a moment. I will describe horizontal motion of varying types, although I won't include the hyperbolic motion, as it is quite complicated and requires about 6-7 rotators off screen in order to make it work properly. Edit: Actually, it will be a little whi...
- Thu Dec 06, 2007 5:55 pm
- Forum: Level Design
- Topic: 12 o'clock shuffle
- Replies: 9
- Views: 8982
12 o'clock Shuffle how much wood would a wood chuck chuck if a wood chuck could chuck wood? Today's episode consists of three new designer's levels. While I understand that the designers on today's issue are still new, this doesn't take away from the fact that I need to be making objective decision...
- Thu Dec 06, 2007 5:02 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22243
Mouzi... I loathe your contest level on general principle! Not really. I have something resembling a good idea for a level, but it may involve lots of invisible parts because it might need a number (4+) horizontally moving pieces. I'm just wondering how you accomplish them; I've tried a few times b...
- Thu Dec 06, 2007 4:57 pm
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 9171
- Thu Dec 06, 2007 1:57 pm
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 9171
- Thu Dec 06, 2007 8:43 am
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 9171
- Thu Dec 06, 2007 8:20 am
- Forum: Suggestions and Feedback
- Topic: New Level Option?
- Replies: 9
- Views: 2554
- Thu Dec 06, 2007 6:59 am
- Forum: Suggestions and Feedback
- Topic: Something about blogging...
- Replies: 3
- Views: 1631
- Thu Dec 06, 2007 12:27 am
- Forum: Suggestions and Feedback
- Topic: Something about blogging...
- Replies: 3
- Views: 1631
Something about blogging...
I said somewhere that I was going to be blogging daily about the best rated level of that day. I forgot where I posted that, so I have made this post. I started yesterday blogging the highest rated level of the day. I go based on the time of day for the level. It is nothing major. And my blog also c...
- Wed Dec 05, 2007 11:16 pm
- Forum: Level Design
- Topic: [mini contest] Minimalism or Zen and the Art of Zeta Flow
- Replies: 33
- Views: 32255
[mini contest] Minimalism or Zen and the Art of Zeta Flow
Zen and the Art of Zeta Flow Here's the deal. I think we should have a small competition. The rules are as follows: Maximum number of weapons: 10, chosen by the level designer. Maximum number of non-weapon parts: 30 Invisible parts do not count. Just try not to have 400 of them, as we are trying to...
- Wed Dec 05, 2007 11:00 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22243
- Wed Dec 05, 2007 7:29 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22243
It wasn't. That one was by Mouzi I believe. But it works on the same principle. It requires three parts: the primary rotator, the secondary rotator, and the satellite itself. Just imagine that pushing the limits one without the forcefields and the two parts that stick out from the center of the core...
- Wed Dec 05, 2007 7:23 pm
- Forum: Level Design
- Topic: When less is more - placement over quantity
- Replies: 37
- Views: 22243
Some of them take quite a few rotating parts to make it work properly. Most of it takes quite a bit of trig to figure out starting and ending angles. I have filled probably 5-10 pages with diagrams and formulae on the few that took more to figure out. If you have any questions about them, I will be ...
- Wed Dec 05, 2007 7:13 pm
- Forum: Discussion
- Topic: Missile dodging techniques - What do you do?
- Replies: 15
- Views: 15057