Ya know how if a ship is disarmed it can fire twin rapids?
Well,why does the ship need to be disarmed?
Why can't there be a weapon sorta like this?
Admit it - you like the idea.
You have 2 possibilities to rotate a part (any part can rotate) Scroll your mouse over the part to rotate, and you will see that the Part has a number, like : Part#3 Enter the AI, Lives menu If you want to rotate it that it will always target the player's ship, use: "rotatePartToShip," an...
I cant seem to make anything rotate.whether i want it to rotate to me or at random it just wont rotate!the only thing that will rotate is the entire structure and we all know thats easy to do.
Can someone post an example so i can see if i'm typing something in the wrong place?