Search found 147 matches

by Zeke
Sun Jan 27, 2008 10:44 am
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22303

Not a review Sasadad... just a personal opinion about an aspect of ZF that I appreciate. I don't think MD was thinking about a webtoy when he created ZF but a few creative designers uncovered that option. I prefer the abstract art levels that create patterns... rather than the ones that attempt to r...
by Zeke
Fri Jan 25, 2008 12:08 am
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22303

sasadad - Void Eye reminded me of a Tibetan mantra or a Mayan calendar.

Did you experimented with other shapes before deciding on the rhombus?

Does the size of the shape affect the levels performance (ie: if you double or triple them in size do you risk creating lag issues)?

Thanks sasadad.
by Zeke
Wed Jan 23, 2008 3:44 pm
Forum: Suggestions and Feedback
Topic: Twin Rapid Fire core Gun
Replies: 13
Views: 9175

How about putting a minimum size restriction on the core. Is that a feasible option to the tiny core/trf issue?
by Zeke
Wed Jan 23, 2008 9:48 am
Forum: Level Design
Topic: Level Designs
Replies: 21
Views: 18515

Well it is unbeatable if you don't know/figure out the trick :P According to the statistics, Ultimate Defence 2 has only been beat one time. And I'm guessing that was by Mouzi. Care to share the trick? I've poked and prodded it for 10 minutes and don't see any signs of a vulnerability. Whatever the...
by Zeke
Fri Jan 18, 2008 9:39 am
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22303

I'm very familiar with the old 8 bit games. My first computer was a VIC-20. I'm an old man now and it's hard to remember LBC (Life Before Computers). :-)
by Zeke
Fri Jan 18, 2008 9:03 am
Forum: Level Design
Topic: Level Designs
Replies: 21
Views: 18515

Mouzi - I've beat your "A puzzle" level when you first presented it by moving side-to-side. I just retried it to see if I could do it directly but haven't found the secret. The resizing level is awesome! Ultimate Defence 2 was unbeatable for me. I gave up after a few minutes because it see...
by Zeke
Thu Jan 17, 2008 1:26 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22303

Sethum - Road Rash

I believe this level sets a precedence for using perspective.

I would have made each of the trees unique in size and foliage, rather than clones of the original.

Cool and original Sethum... Thanks!
by Zeke
Thu Jan 10, 2008 4:52 pm
Forum: Off Topic
Topic: My recent absence...
Replies: 13
Views: 14887

Great Idea Redsatori!!! And Welcome Back too.

Maybe MD could put some kind of disclaimer on the editor page saying that "impossible" levels were not encouraged.
by Zeke
Mon Jan 07, 2008 6:57 pm
Forum: Level Design
Topic: Level Presentation / 'Shout Out'
Replies: 8
Views: 7636

I just don't know why this thread seemed to get this badly misunderstood. I believe the guilty party is ME. I totally misunderstood what you meant. I thought you were asking for a way to comment in the gallery. I will delete all my posts for this topic after you've had a chance to read this, and le...
by Zeke
Mon Jan 07, 2008 1:15 am
Forum: Level Design
Topic: Level Presentation / 'Shout Out'
Replies: 8
Views: 7636

I understand what you mean but I don't think there's an easy way to separate the wheat from the chaff. Sorting by rating is a good easy option. Another option is to create a Notepad file and paste the links of levels you like into it as you run across them. But the only gauranteed way of finding the...
by Zeke
Sun Jan 06, 2008 4:52 pm
Forum: Level Design
Topic: Level Presentation / 'Shout Out'
Replies: 8
Views: 7636

First of all, let me state that I based my previous post, and this one on the assumption that you're talking about something that would appear on the Gallery pages. With all due respect, IMO it wouldn't serve the purpose you envision. Ratings and comments are extremely subjective opinions based in p...
by Zeke
Sat Jan 05, 2008 8:42 am
Forum: Level Design
Topic: Level Presentation / 'Shout Out'
Replies: 8
Views: 7636

Perhaps I'm not understanding you, but what would be the difference between that and the current star rating system?
by Zeke
Sat Dec 29, 2007 4:31 pm
Forum: News
Topic: Update - Christmas Eve
Replies: 7
Views: 13823

Whoops.... I just popped in to wish MD and all a Merry Christmas (better late than never!?). I hope you're all enjoying the holiday season . I like the tweeks to the existing weapons, and got a kick out of the sound for Singularity. It got a little nerve racking when it gets overused but everyone kn...
by Zeke
Sat Dec 29, 2007 3:57 pm
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22303

Since the forum has been a bit quiet over the holiday season, I thought I'd post about three levels that have caught my eye for different reasons. Mouzi - Art Part 3 http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3460 It wasn't until I got down to the last triangle that I could see what was actually go...
by Zeke
Sat Dec 22, 2007 4:37 am
Forum: Level Design
Topic: Art Levels... The True Zen of Zeta Flow?
Replies: 31
Views: 22303

Thanks for the info MD-I've played with Flash in the past http://rfyd.org/Flash/EricHorner/ReachF ... reams.html but never got past the basics (and the MX level). If I wanted to get serious about doing a level for Zeta Flow, which version of Flash for Dummies would I need to purchase? :-)