Search found 147 matches
- Sun Jan 27, 2008 10:44 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22303
Not a review Sasadad... just a personal opinion about an aspect of ZF that I appreciate. I don't think MD was thinking about a webtoy when he created ZF but a few creative designers uncovered that option. I prefer the abstract art levels that create patterns... rather than the ones that attempt to r...
- Fri Jan 25, 2008 12:08 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22303
sasadad - Void Eye reminded me of a Tibetan mantra or a Mayan calendar.
Did you experimented with other shapes before deciding on the rhombus?
Does the size of the shape affect the levels performance (ie: if you double or triple them in size do you risk creating lag issues)?
Thanks sasadad.
Did you experimented with other shapes before deciding on the rhombus?
Does the size of the shape affect the levels performance (ie: if you double or triple them in size do you risk creating lag issues)?
Thanks sasadad.
- Wed Jan 23, 2008 3:44 pm
- Forum: Suggestions and Feedback
- Topic: Twin Rapid Fire core Gun
- Replies: 13
- Views: 9175
- Wed Jan 23, 2008 9:48 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18515
Well it is unbeatable if you don't know/figure out the trick :P According to the statistics, Ultimate Defence 2 has only been beat one time. And I'm guessing that was by Mouzi. Care to share the trick? I've poked and prodded it for 10 minutes and don't see any signs of a vulnerability. Whatever the...
- Fri Jan 18, 2008 9:39 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22303
I'm very familiar with the old 8 bit games. My first computer was a VIC-20. I'm an old man now and it's hard to remember LBC (Life Before Computers).
- Fri Jan 18, 2008 9:03 am
- Forum: Level Design
- Topic: Level Designs
- Replies: 21
- Views: 18515
- Thu Jan 17, 2008 1:26 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22303
Sethum - Road Rash
I believe this level sets a precedence for using perspective.
I would have made each of the trees unique in size and foliage, rather than clones of the original.
Cool and original Sethum... Thanks!
I believe this level sets a precedence for using perspective.
I would have made each of the trees unique in size and foliage, rather than clones of the original.
Cool and original Sethum... Thanks!
- Thu Jan 10, 2008 4:52 pm
- Forum: Off Topic
- Topic: My recent absence...
- Replies: 13
- Views: 14887
- Mon Jan 07, 2008 6:57 pm
- Forum: Level Design
- Topic: Level Presentation / 'Shout Out'
- Replies: 8
- Views: 7636
I just don't know why this thread seemed to get this badly misunderstood. I believe the guilty party is ME. I totally misunderstood what you meant. I thought you were asking for a way to comment in the gallery. I will delete all my posts for this topic after you've had a chance to read this, and le...
- Mon Jan 07, 2008 1:15 am
- Forum: Level Design
- Topic: Level Presentation / 'Shout Out'
- Replies: 8
- Views: 7636
I understand what you mean but I don't think there's an easy way to separate the wheat from the chaff. Sorting by rating is a good easy option. Another option is to create a Notepad file and paste the links of levels you like into it as you run across them. But the only gauranteed way of finding the...
- Sun Jan 06, 2008 4:52 pm
- Forum: Level Design
- Topic: Level Presentation / 'Shout Out'
- Replies: 8
- Views: 7636
First of all, let me state that I based my previous post, and this one on the assumption that you're talking about something that would appear on the Gallery pages. With all due respect, IMO it wouldn't serve the purpose you envision. Ratings and comments are extremely subjective opinions based in p...
- Sat Jan 05, 2008 8:42 am
- Forum: Level Design
- Topic: Level Presentation / 'Shout Out'
- Replies: 8
- Views: 7636
- Sat Dec 29, 2007 4:31 pm
- Forum: News
- Topic: Update - Christmas Eve
- Replies: 7
- Views: 13823
Whoops.... I just popped in to wish MD and all a Merry Christmas (better late than never!?). I hope you're all enjoying the holiday season . I like the tweeks to the existing weapons, and got a kick out of the sound for Singularity. It got a little nerve racking when it gets overused but everyone kn...
- Sat Dec 29, 2007 3:57 pm
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22303
Since the forum has been a bit quiet over the holiday season, I thought I'd post about three levels that have caught my eye for different reasons. Mouzi - Art Part 3 http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3460 It wasn't until I got down to the last triangle that I could see what was actually go...
- Sat Dec 22, 2007 4:37 am
- Forum: Level Design
- Topic: Art Levels... The True Zen of Zeta Flow?
- Replies: 31
- Views: 22303
Thanks for the info MD-I've played with Flash in the past http://rfyd.org/Flash/EricHorner/ReachF ... reams.html but never got past the basics (and the MX level). If I wanted to get serious about doing a level for Zeta Flow, which version of Flash for Dummies would I need to purchase?