Boss Movement
randomWaypoints
Will make the core (and hence the whole level) move from point to point in a randomish pattern.
followShip
Will make the core (and hence the whole level) move slowly after the player.
Boss Rotation
randomRotate
The core and everything attached to it will spin round in a random speed and direction.
rotateToShip
The core and everything attached to it will slowly rotate to track the player
Component Rotation
rotatePart
rotatePart, part#, speed, minAngle, maxAngle, startingAngle
This will make a part rotate back and forth between two angles.
part#: the number of the bit you want to rotate
speed: if this is positive the object will start rotating clockwise. If it's negative the object will start rotating counter clockwise.
min/max Angle: is these numbers are the same then the part will rotate continually. Otherwise it will bounce back and forth between the two angles.
startingAngle: is the position relative to min and max that the piece's original angle is considered to be.
e.g: rotatePart, 3, -0.1, 0, 0, 1 This will make part 3 continually rotate slowly counter clockwise.
rotatePartToShip
rotatePartToShip, part#
This will make the part track the player. This pretty much keeps the part always pointing at the player. Do not use with lasers!
Component Effects
makeInvincible
makeInvincible, part#, part#, etc
Makes all parts listed immune to player fire.
makeSwitch
makeSwitch, part#, target1, target2, etc
When part# is blown up all targets blow up.
e.g makeSwitch, 3,2,5,6,4 when part 3 is blown up parts 2,5,6 and 4 will also explode. This can be used to blow up invincible segments.