i have a suggestion, but i don't have strong hopes for it being implemented/accepted
how about customizable ships for the active Zeta Flow members?
that would entail:
colors, and shapes used for the ship
the bullet design
stats like accuracy(how far the bullets spread out over distance), firing rate, and movement rate, bullet strength
for the stats, probably set it so that an increase in one leads to a decrease in the other(EX: increasing firing rate would decrease accuracy)
i know that programming this would be AL T of work, but i think it would be cool to have, and active members could have a ship tailored to their play style.
statistics anyone?
Re: statistics anyone?
One problem with that idea......
The firing rate and the damage.
People could just realy amplify it and you would be shoting just a literal beam accross the screen. Their would have to be restrictions to the rate of fire and the damage.
The firing rate and the damage.
People could just realy amplify it and you would be shoting just a literal beam accross the screen. Their would have to be restrictions to the rate of fire and the damage.
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Re: statistics anyone?
this is a nice idea but some lvl's should have the option to limit certain aspects of the ship. some levels may be designed with a certain ship tipe in mind, maybe each advantage would be a certain amount of points, this way some levels have some control over the total advantages (lvl limit =500, rapid fire =300, damage =378, defense =200, All = 1378, maximum points exceeded, remove some power ups to continue). or maybe the lvl will already have some ships to choose from.
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Re: statistics anyone?
I really doubt that would be easy to program. It would probably take at least doubling the size of the program now, but meh. I think we should focus on simpler things first, stats would be VERY complicated. For one thing, he would have to change everything he has already done to fit in...
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Ye who runs needlessly,
Thou art a fool,
Thou art a fool,
Thou art a fool,
Thou art a fool,
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Re: statistics anyone?
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