Can someone post an example so i can see if i'm typing something in the wrong place?
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Thanks much. I kept part# in the coding....Shamil wrote:You have 2 possibilities to rotate a part (any part can rotate)
Scroll your mouse over the part to rotate, and you will see that the Part has a number, like : Part#3
Enter the AI, Lives menu
If you want to rotate it that it will always target the player's ship, use: "rotatePartToShip," and enter the number of the part.
Example :
rotatePartToShip,3
Now the Part#3 will now rotate to the direction of the player's ship
Else you use "rotatePart, part#, speed, minAngle, maxAngle, startingAngle", to move it. Use only numbers to set the speed and the angles.
That's more tricky, but remeber do not mention the words speed, part#, only numbers are allowed (else it will not work)