Finally an update! only a small one though.
I changed the layout of the AI code window, hopefully it's a bit easier to use. Most notably however are the 3 new AI commands, 2 of which are triggers...have a look for yourself and you'll see what I mean. Also, don't use the "makeSwitch" command anymore, it will still work but I'd prefer if you used the new version instead.
I added another text field to the properties window (that is, the window with X, Y, angle, etc) that shows the current selection's parent part# and allows you to change it. For instance, you can highlight a bunch of parts then punch in '0' to attach all the parts to the core. Here's what it looks like...
the icon is suppose to be a chain representing a 'link'...how else could I represent the child/parent concept?
Here's the level I made to make sure everything works: Tiered Attack
~MD
Update - Some Triggers
-
- Posts: 109
- Joined: Wed Jan 02, 2008 1:23 pm
- Location: Over there... no, a little to the left
- Contact:
Wow, an update! Awesome! I'll be experimenting with these new things soon. The parent view thing is a nice touch.
EDIT: I can't seem to get the enable gun function to work... Could you explain it or something?
I'm using the code: to make it so when part #2 dies, parts 6,7,8,10,11, and 12 activate.
EDIT: I can't seem to get the enable gun function to work... Could you explain it or something?
I'm using the code:
Code: Select all
makeTrigger,death,enableGun,2,6,7,8,10,11,12
That's entirely correct, it should work!Sasadad wrote:to make it so when part #2 dies, parts 6,7,8,10,11, and 12 activate.Code: Select all
makeTrigger,death,enableGun,2,6,7,8,10,11,12
-
- Posts: 109
- Joined: Wed Jan 02, 2008 1:23 pm
- Location: Over there... no, a little to the left
- Contact:
As I was designing a level, I realized what the next thing that should (if possible) be implemented into the game following this update. I think that there should be a command so that when a part is destroyed, other parts start rotating. This would follow the same set-up as the functions in this update, and it would be infinitely useful. I can think of several ways I would like to use that feature.
Oh, and the command I mentioned in the other post still isn't working.
Oh, and the command I mentioned in the other post still isn't working.