New commands
New commands
I was thinking of 2 simple new commands, follow mouse, and rotate to mouse.
Hmmm. Could you describe in more detail what you mean? If you're talking about parts that would rotate to face the mouse instead of facing the player's ship, I'm not sure that many designers would use them because they would give the player too much control over the enemy ship. But there might be some uses for it that a really clever designer could figure out.
How would you envision these commands being used? As a designer, what would you do with them?
How would you envision these commands being used? As a designer, what would you do with them?
Ah yes... I keep forgetting about that. Back when this topic first came up I tried the keyboard move with mouse aim and it was pretty awkward for me. But the majority seemed to prefer that. I'll have to try that again.
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein
I used to use the "Expert" controls but found keyboard movement and mouse aiming to be much better for my style of play. Zeke brings up a good point, though; not everybody uses the same control mode.
It could be an interesting "meta-puzzle" to make players change their controls in order to win a level, though there should probably be some sort of hint to guide them in the right direction, and some might already be using the proper control mode for the level and wouldn't find it much of a puzzle at all.
It could be an interesting "meta-puzzle" to make players change their controls in order to win a level, though there should probably be some sort of hint to guide them in the right direction, and some might already be using the proper control mode for the level and wouldn't find it much of a puzzle at all.
It could also have an opposite effect, and make it easier to beat if you didn't use the controls it was designed for
It may not be that big an issue of which method to use. I've found that I can be almost any level that is actually beatable... with the exception of Mouzi's Ultimate Defence 2 of course
It may not be that big an issue of which method to use. I've found that I can be almost any level that is actually beatable... with the exception of Mouzi's Ultimate Defence 2 of course
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein
You have beaten the other levels of the Ultimate Defence series? :PZeke wrote:with the exception of Mouzi's Ultimate Defence 2 of course :?
If I recall correctly there are five of them.
The "Ultimate Defence 4" isn't that interesting anymore, though, now that you can use the time triggers :/
Anyway, sorry for the offtopic.
Although it's pretty quiet here so I guess it isn't that big deal (I hope).
I couldn't remember, so I just replayed them all and the only two I could beat wereMouzi wrote:You have beaten the other levels of the Ultimate Defence series?
If I recall correctly there are five of them.
Ultimate Defence 3
and
Not so ultimate defence
I understand WHY and HOW I can beat Ultimate Defence 3 but I don't understand what is going on that allows me to beat Not so ultimate defence (if that makes any sense). Maybe I just need to play it a few more times.
Are you ready to disclose your secret for the rest of them Mouzi?
BTW... There are 4 Ultimate Defence levels plus the Not so ultimate defence level.
For members who want to give them a try go:
HERE
"Reality is merely an illusion, albeit a very persistent one." - Albert Einstein