Survival design contest
Posted: Mon Jan 11, 2010 2:54 am
As there are at least a few who would participate I guess we have a contest.
Theme:
Survival level. You don't have to necessarily prevent the player from shooting (if you want to, there's a code in the thread), but survival levels should be based on time rather than the player shooting down parts, so at least make them invincible.
Time limit:
From now to until you're done :P
I don't see any reason to hurry.
(If you disagree we could set a date limit.)
Other rules:
Nothing I can think of that should be restricted or required. Be imaginative and do something unexpected :P
Post your levels in the thread and prefix the name with [Survival].
Feel free to make a few levels if you've got different ideas.
Survival as in the player can't shoot and must stay alive for a certain amount of time.
Simple example (although a bad example because you can keep the shield). I'd give the example as a template to build on.
It would require some imagination to make unique levels. You could still do for example rotation based triggers (possible with rotatePartToShip and rotatePart with rotation limits) and time based triggers so you could make a puzzle level as well as an action level.
Yes/No?
I'll edit this post if we have a contest.
EDIT: If you don't know what I mean with rotation based triggers (really old stuff again) see this. And here's AI code:The circle is part 1. The order of the two commands is important. You can try it another way around if you want to.[/i][/size]
Theme:
Survival level. You don't have to necessarily prevent the player from shooting (if you want to, there's a code in the thread), but survival levels should be based on time rather than the player shooting down parts, so at least make them invincible.
Time limit:
From now to until you're done :P
I don't see any reason to hurry.
(If you disagree we could set a date limit.)
Other rules:
Nothing I can think of that should be restricted or required. Be imaginative and do something unexpected :P
Post your levels in the thread and prefix the name with [Survival].
Feel free to make a few levels if you've got different ideas.
Survival as in the player can't shoot and must stay alive for a certain amount of time.
Simple example (although a bad example because you can keep the shield). I'd give the example as a template to build on.
It would require some imagination to make unique levels. You could still do for example rotation based triggers (possible with rotatePartToShip and rotatePart with rotation limits) and time based triggers so you could make a puzzle level as well as an action level.
Yes/No?
I'll edit this post if we have a contest.
EDIT: If you don't know what I mean with rotation based triggers (really old stuff again) see this. And here's AI code:
Code: Select all
rotatePartToShip,1
rotatePart,1,45,0,90