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Projectile size scales with weapon

Posted: Tue Oct 02, 2007 9:18 am
by rycuda
Having just scaled a few of the weapons and had double sized turrets firing comically small projectiles the thought occurs to me that having the option to scale projectiles as well would be nice. The default should be to lock the scales together, with the option to independently set both options.

Posted: Tue Oct 02, 2007 11:44 am
by Geiss
The only problem I would have with that is comically huge projectiles you can't dodge but thats the choice a level author should have I guess if projectile scaling is allowed.

Posted: Tue Oct 02, 2007 5:51 pm
by MD
Technically speaking it wouldn't work very well, most of the projectiles collide with the center point of the bullet, not the bullet itself, so giant bullets would appear to go through you except when you touch the center of the bullet. Lasers are an exception, and I could do everything like I do lasers but it would come with a performance cost.

~MD