Update - Could it be?! An update!?!
Posted: Wed Jan 19, 2011 8:52 pm
Hello everyone!
It's been a long time, hope you're all doing well.
I think it's about time for a little update, don't expect much, just something I've been meaning to do for a long time. You see, I started developing this update back in the summer of 2009, but then got overwhelmed in work and never saw it through. So I figured I really ought to just release it. I had to cut a few corners to get it out, but I figure that any update is better than none at all.
What's in the update you ask? Well, if I remember correctly, here it is:
New AI Code commands:
When using, be sure to replace all CAPITALIZED words with chosen values. There could be more things that I changed within the last 2 years and forgot...who knows, haha.
Tips:
1. makeTrigger,time,1,setHP,8000,6,7,8
(i don't remember why you may not want to use setHP by itself...but there was a good reason I'm sure...)
2. Enable advanced view (text edit > advanced, then cancel text edit).
Mousing over parts (on the screen, not on the parts panel) will now show their internal names and gun parts will display timing information (frame # when they will fire, etc).
Also check out my new level utilizing some of the new features:
Hammerhead Harrier
And making-of video on YouTube:
http://www.youtube.com/watch?v=GJYpCDZF1S8
Lastly, I've attached my code for the parts used in the level and the AI code. So you can see the inner workings of it if you want.
That's it! There probably won't be another update for a long time, sorry about that. I'm finishing up my CS degree this year and it hasn't left me with the free time I used to have. Plus, this game is built entirely with Action Script 1 which is really showing it's age - it's quite painful trying to do anything new with it. Though feel free to report bugs, if they're simple enough I may get around to fixing them
Have fun!
~MD
It's been a long time, hope you're all doing well.
I think it's about time for a little update, don't expect much, just something I've been meaning to do for a long time. You see, I started developing this update back in the summer of 2009, but then got overwhelmed in work and never saw it through. So I figured I really ought to just release it. I had to cut a few corners to get it out, but I figure that any update is better than none at all.
What's in the update you ask? Well, if I remember correctly, here it is:
New AI Code commands:
Code: Select all
setDistance, DISTANCE, PART#, [MORE_PART#]
setWidth, WIDTH%, PART#, [MORE_PART#]
setHeight, HEIGHT%, PART#, [MORE_PART#]
setHP, HP, PART#, [MORE_PART#]
setGunTime, TIME, PART#, [MORE_PART#]
Tips:
1. makeTrigger,time,1,setHP,8000,6,7,8
(i don't remember why you may not want to use setHP by itself...but there was a good reason I'm sure...)
2. Enable advanced view (text edit > advanced, then cancel text edit).
Mousing over parts (on the screen, not on the parts panel) will now show their internal names and gun parts will display timing information (frame # when they will fire, etc).
Also check out my new level utilizing some of the new features:
Hammerhead Harrier
And making-of video on YouTube:
http://www.youtube.com/watch?v=GJYpCDZF1S8
Lastly, I've attached my code for the parts used in the level and the AI code. So you can see the inner workings of it if you want.
That's it! There probably won't be another update for a long time, sorry about that. I'm finishing up my CS degree this year and it hasn't left me with the free time I used to have. Plus, this game is built entirely with Action Script 1 which is really showing it's age - it's quite painful trying to do anything new with it. Though feel free to report bugs, if they're simple enough I may get around to fixing them
Have fun!
~MD