Would like some help from smart people!
Posted: Fri Jan 18, 2019 1:16 am
I've been trying to recreate and use one of Mouzi's levels which is based on limiting the player's shooting range. His level is here: http://zetaflow.skylogic.ca/game/play/11941/
I've tried a few ideas like chaining parts with rotatePartToShip, however when the chain gets long it begins to lag and flicker around which makes it so your bullets travel through the parts that are meant to block them.
Does anyone know of good way to do this?
Thanks in advance!
I've tried a few ideas like chaining parts with rotatePartToShip, however when the chain gets long it begins to lag and flicker around which makes it so your bullets travel through the parts that are meant to block them.
Does anyone know of good way to do this?
Thanks in advance!