12 o'clock shuffle
Posted: Wed Nov 21, 2007 5:12 pm
I am going to review the first three maps created after noon each day according to the gallery times. I will be blunt. I will definitely tell you if something sucks. I will also tell you if the level has merit. All views contained in this thread are my own opinions and are not necessarily the opinions of MD and other forum users.
I will use the following to decide my view of a level's overall rating. I will rate Creativity, Difficulty, and Replayability. Each rating will get from 0 to 100 points, resulting in a maximum rating of 300 points. This means that one star rating equals 60 points.
Up today:
10 Levels by Bua Marit
fugleklo by zeta
warm up by ak 467
10 Levels
Creativity:: 63
Difficulty:: 38
Replayability:: 40
Total: 141 points. This level got a 2.25 star rating.
This level is pretty interesting off the bat. There is a lot going on, and quite a few things you need to take care of before long or you won't last. The addition of the rotating guns was a nice touch to keep players from taking advantage of sweet spots. A couple of things to note: A) This gun is not attached to anything. After the piece it is sitting on is destroyed it is still there. This actually happens with almost all the weapons on the board. It was also a contributing factor in lowering the rating. B) The number of rocket launchers is a bit overwhelming. It isn't difficult to kill them all, however, it adds tedium to the level as you have to spend more than half your time in the beginning killing rockets.
Overall, the level itself is not too difficult. There are a couple of spots where you don't have to move much in order to attack and have a relative amount of safety.
fugleklo
Creativity:: 37
Difficulty:: 15
Replayability:: 59
Total: 111 points. This level got a 1.75 star rating.
While the idea is noteworthy, especially placement of the rotating laser arms, this level lacks consistency across the board. Half of the rocket launchers are not actually immune to destruction because their linked part is not invincible. One of the rocket launchers is actually not invincibile as well. The fact that none of the pieces are resized also lowers the Creativity rating. The level itself is a breeze to beat, as long as you remember that 75% of your time is spent killing rockets. Additionally, 20 lives is far too many lives for this level. As for replayability, it scores a slightly higher than average value here because it is fairly easy. This allows a player to play it again as a break from other, more strenuous, levels.
warm up
Creativity:: 40
Difficulty:: 10
Replayability:: 25
Total: 75 points. This level did not actually get an official rating from me. I believe this to be a first-time user who was testing the editor out. I could be wrong on this.
It does have a nice balance of weapons. I actually died playing this level once because I had grown complacent in its ease. Word to the wise, while this level is very easy, you can get yourself into trouble bynot paying attention.
I will use the following to decide my view of a level's overall rating. I will rate Creativity, Difficulty, and Replayability. Each rating will get from 0 to 100 points, resulting in a maximum rating of 300 points. This means that one star rating equals 60 points.
Up today:
10 Levels by Bua Marit
fugleklo by zeta
warm up by ak 467
10 Levels
Creativity:: 63
Difficulty:: 38
Replayability:: 40
Total: 141 points. This level got a 2.25 star rating.
This level is pretty interesting off the bat. There is a lot going on, and quite a few things you need to take care of before long or you won't last. The addition of the rotating guns was a nice touch to keep players from taking advantage of sweet spots. A couple of things to note: A) This gun is not attached to anything. After the piece it is sitting on is destroyed it is still there. This actually happens with almost all the weapons on the board. It was also a contributing factor in lowering the rating. B) The number of rocket launchers is a bit overwhelming. It isn't difficult to kill them all, however, it adds tedium to the level as you have to spend more than half your time in the beginning killing rockets.
Overall, the level itself is not too difficult. There are a couple of spots where you don't have to move much in order to attack and have a relative amount of safety.
fugleklo
Creativity:: 37
Difficulty:: 15
Replayability:: 59
Total: 111 points. This level got a 1.75 star rating.
While the idea is noteworthy, especially placement of the rotating laser arms, this level lacks consistency across the board. Half of the rocket launchers are not actually immune to destruction because their linked part is not invincible. One of the rocket launchers is actually not invincibile as well. The fact that none of the pieces are resized also lowers the Creativity rating. The level itself is a breeze to beat, as long as you remember that 75% of your time is spent killing rockets. Additionally, 20 lives is far too many lives for this level. As for replayability, it scores a slightly higher than average value here because it is fairly easy. This allows a player to play it again as a break from other, more strenuous, levels.
warm up
Creativity:: 40
Difficulty:: 10
Replayability:: 25
Total: 75 points. This level did not actually get an official rating from me. I believe this to be a first-time user who was testing the editor out. I could be wrong on this.
It does have a nice balance of weapons. I actually died playing this level once because I had grown complacent in its ease. Word to the wise, while this level is very easy, you can get yourself into trouble bynot paying attention.