New AI movement suggestion
Posted: Fri Nov 23, 2007 1:48 pm
So, I have been playing around with the editor for a few days now, and I had an idea that I am trying to implement. It is not working quite as I planned with rotations.
I would like to see a horizontal and vertical movement option. I don't know how feasible this is to implement into the editor and overall game design, but it would be something like the following:
moveHorizontal, part#, speed, minimum, maximum, startPoint
moveVertical, part#, speed, minimum, maximum, startpoint
What these would do, is move a part either horizontally or vertically. They would be relative values. It would work similarly to the way rotation currently works, but would simply move a piece along either the x or y axes.
Let me know what you think of this, and whether or not it is implementable. Until then, I will continue working on my trig until I figure out how to do this with rotations. (I am currently about 60% finished figuring out the math of it by my calculations.)
EDIT:
I have the horizontal motion tweaked as much as possible within the limits of the Zeta Flow script engine. you can see what I'm talking about here:
Redsatori - Close Encounters of the 3rd Kind
I would like to see a horizontal and vertical movement option. I don't know how feasible this is to implement into the editor and overall game design, but it would be something like the following:
moveHorizontal, part#, speed, minimum, maximum, startPoint
moveVertical, part#, speed, minimum, maximum, startpoint
What these would do, is move a part either horizontally or vertically. They would be relative values. It would work similarly to the way rotation currently works, but would simply move a piece along either the x or y axes.
Let me know what you think of this, and whether or not it is implementable. Until then, I will continue working on my trig until I figure out how to do this with rotations. (I am currently about 60% finished figuring out the math of it by my calculations.)
EDIT:
I have the horizontal motion tweaked as much as possible within the limits of the Zeta Flow script engine. you can see what I'm talking about here:
Redsatori - Close Encounters of the 3rd Kind