Little update
Posted: Wed Aug 29, 2007 11:04 pm
Firstly, sorry about the play count, I was fixing the problem where the success rate would sometimes go higher than 100%, and, to make a long story short, it exploded in the process . The play count was erased, but the wins count remained, so I set the plays equal to the wins, thus the success rate is at 100% on a lot of them but that will change as people continue to play. And in case you were wondering, I'm fairly certain that I have fixed the problem of going over 100%
I've fixed some bugs:
-You can no longer delete the core, although you can still duplicate it. Speaking of cores, should there be a selection of cores to choose from?
-I think i've fixed the issue with respawning, let me know how it turns out. If it isn't fixed, let me know if you happen to be using keyboard or mouse controls.
-Mirroring in the editor works on guns now. HOWEVER, it does not work on lasers properly, this is because I happened to have made the laser 90° off, so I was wondering, would you guys be horrified if I were to rotate it correctly? (thus every single laser in every single level would be 90° off)
-And a few other minor changes.
Thanks,
~MD
I've fixed some bugs:
-You can no longer delete the core, although you can still duplicate it. Speaking of cores, should there be a selection of cores to choose from?
-I think i've fixed the issue with respawning, let me know how it turns out. If it isn't fixed, let me know if you happen to be using keyboard or mouse controls.
-Fixed that, thanks the_corruptor.if you lose your first attempt at a custom level, you try it again as if you had infinite lives set to on
-Mirroring in the editor works on guns now. HOWEVER, it does not work on lasers properly, this is because I happened to have made the laser 90° off, so I was wondering, would you guys be horrified if I were to rotate it correctly? (thus every single laser in every single level would be 90° off)
-And a few other minor changes.
Thanks,
~MD