Missile dodging techniques - What do you do?
Posted: Wed Dec 05, 2007 7:00 pm
After making Four Corners I got to thinking about what the best way was to deal with missiles. Here were some that I could think of:
- Motion along a straight line. When the missiles are fired, you go forwards along your direction of fire. Once they get close, you pull back really quick so that all the missiles are in front of you to make shooting them easier. An advantage is that the aim will still mostly be concentrated on your current targeted part.
- Motion in a circle. You can get missiles to miss and force them to loop around you. Sometimes they time out but most often you can get most of them in front of you while maintaining fire on your current target. You lose some accuracy but you are a harder to get hit since you are varying two of the x,y coordinates instead of only one.
- Motion in a large circle. This sacrifices concentration of fire (the auto aim often will miss what you wanted to hit if you are making mad circles around the entire level) for more manevering room. Often the best choice when facing a large cloud of missiles. Also note that the two methods above are susceptible to rotate to ship weaponry - most often a load of single shots. By moving in larger circles you won't have to worry about a cloud of single shots blocking you in or that one single shot you overlook that nails you because you stayed in the same general area.
- Motion in a zigzag. This method is related to the straightline approach but you change your location on the screen in a way similiar to the small and large circle techniques. Not much differs between the zigzag and the straightline approach except that with the zigzag you change lines often.
Not sure my terminology makes sense to the rest of you but I thought it would lead to an interesting discussion.
- Motion along a straight line. When the missiles are fired, you go forwards along your direction of fire. Once they get close, you pull back really quick so that all the missiles are in front of you to make shooting them easier. An advantage is that the aim will still mostly be concentrated on your current targeted part.
- Motion in a circle. You can get missiles to miss and force them to loop around you. Sometimes they time out but most often you can get most of them in front of you while maintaining fire on your current target. You lose some accuracy but you are a harder to get hit since you are varying two of the x,y coordinates instead of only one.
- Motion in a large circle. This sacrifices concentration of fire (the auto aim often will miss what you wanted to hit if you are making mad circles around the entire level) for more manevering room. Often the best choice when facing a large cloud of missiles. Also note that the two methods above are susceptible to rotate to ship weaponry - most often a load of single shots. By moving in larger circles you won't have to worry about a cloud of single shots blocking you in or that one single shot you overlook that nails you because you stayed in the same general area.
- Motion in a zigzag. This method is related to the straightline approach but you change your location on the screen in a way similiar to the small and large circle techniques. Not much differs between the zigzag and the straightline approach except that with the zigzag you change lines often.
Not sure my terminology makes sense to the rest of you but I thought it would lead to an interesting discussion.