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Update - Colours
Posted: Thu Mar 13, 2008 6:32 pm
by MD
You may now customize the colours of your creation!
Feedback welcome.
~MD
Posted: Fri Mar 14, 2008 1:08 am
by Mouzi
Haven't tried it out yet because I'm at school, but invincible guns in old levels can't be distinguished as invincible anymore :/
Posted: Fri Mar 14, 2008 7:38 am
by n3cr0m33p5
Just colorized
Steam Shovel - proto.
Added a couple layers to get a bright hue, but very nice indeed.
At first I thought my speakers had gone ka-put, but checked the Options and saw you made some changes there as well
Could have an issue with invulerable parts if the colors can be changed
Also adds a bit of a challenge at the same time ; are they or aren't they able to be taken out
Posted: Fri Mar 14, 2008 10:02 am
by MD
Regarding invincible parts, since the colours can be changed I'm not enforcing the colour to light blue except on parts that are their original colour. I could change the colour of invincible guns (if they have their original colour) too if you'd like.
The reason I don't change every invincible part to be brighter is that if someone wants a specific colour then they'd have to make the part darker so that the invincible changes it to the brighter colour...that would be silly.
Also, whenever a bullet hits an invincible part it does not flash like a normal part. This will give a clue that it cannot be destroyed....unless all the parts are white, in which case they won't appear to flash at all.
n3cr0m33p5 wrote:At first I thought my speakers had gone ka-put, but checked the Options and saw you made some changes there as well
Yup, there's a mute option now, it wasn't muting by default I hope?
I had to change the colour of switches too, because now the colours are set in code which means each part can only be one colour (instead of blue with a red/green/etc in the middle).
~MD
Posted: Fri Mar 14, 2008 1:36 pm
by n3cr0m33p5
Might have been the computer I was using, my home comp the sounds worked fine first run.
One thing I did notice about invulnerable parts, is that auto-aim will not target them so that's another way to know.
I'd say let it run a while and see how the comments flow before making any changes to the invulnerable parts
Adds to the challenge ... do I shoot this thing over here or am I wasting my time dodging shots to hit it
Posted: Fri Mar 14, 2008 2:53 pm
by Sasadad
Wow. Awesome. You mentioned that you were working on it, MD, but now that I see it in levels (including your "Rainbow"), it's even better than I expected. Maybe hitting invincible part should make a slight 'clang' sound or something.
And also, nice flashing when a part is selected. The new circle part is pretty cool, too. I't going to be very helpful in some levels. This was probably the all-time best update.
Posted: Fri Mar 14, 2008 4:40 pm
by swartzer
This is cool, thanks!
I think the non-flashing of invincible parts is a good enough clue. It adds a bit of challenge, but isn't impossible.
Posted: Fri Mar 14, 2008 7:19 pm
by Zeke
DDDDDDude!!!!!!!!!! I love it MD. I found it out by chance playing your
Rainbow level. Woooo Hooooo... Can't wait to see someone do a kaliedoscope (we old folks are easily amused
Fetch the ball Zeke!).
^5 to Sasadad on
A Giant Pumpkin
While I think of it... can you set things up for users to get a notice about forum updates without them having to log into the forum. I know we get an update to responses, but I'm talking about stuff that falls outside of that.
Posted: Fri Mar 14, 2008 11:32 pm
by MD
Zeke wrote:can you set things up for users to get a notice about forum updates without them having to log into the forum. I know we get an update to responses, but I'm talking about stuff that falls outside of that.
Certainly! there's already a system in place for that, although it's probably not obvious to most. In
this post I posted links to RSS feeds, so you may want to take the
topics-only news link and put it in either an RSS reader or an Rss to Email service; try searching for
rss email.
Glad you all seem to like it. A slightly different sound for invincible parts is a good idea Sasadad, I'll give that some thought.
~MD