I think I see how this was beaten, but I haven't managed to do it yet, because it takes a lot of dodging in a tiny space.
It's cool that you're looking for feedback to improve your design skills, because that seems to be pretty rare. I would much rather see designers working on playable levels than trying to make impossible ones. It's easy to make simple levels that are genuinely impossible, but those are boring. Complicated levels are hard to make impossible unless you base them around one of the simple methods, which makes them either boring or annoying.
Making playable, fun, but still challenging levels is harder than making impossible levels. It's a much worthier goal, though, and will get you a lot more respect.
yeah I was looking through it for Possibilities and found one
and I wanted to make some thing so someone would poke holes in it and I am bettered by that criticism so I created this. and one percent is pretty good in my opininion considering that that one person makes up that one percent
swartzer
2009-09-08 21:04
It's cool that you're looking for feedback to improve your design skills, because that seems to be pretty rare. I would much rather see designers working on playable levels than trying to make impossible ones. It's easy to make simple levels that are genuinely impossible, but those are boring. Complicated levels are hard to make impossible unless you base them around one of the simple methods, which makes them either boring or annoying.
Making playable, fun, but still challenging levels is harder than making impossible levels. It's a much worthier goal, though, and will get you a lot more respect.