Search found 9 matches
- Thu Oct 04, 2007 1:37 pm
- Forum: Editor Help
- Topic: Rotating
- Replies: 8
- Views: 7418
Okay, for me that code generates a part that starts out rotating counter clockwise and will then rock back and forth between the minimum and maximum angles. Is what what you're after, or do you want the piece to keep spinning counter clockwise forever? If you want it to keep spinning counter clockwi...
- Wed Oct 03, 2007 8:07 am
- Forum: Editor Help
- Topic: Rotating
- Replies: 8
- Views: 7418
- Tue Oct 02, 2007 9:45 pm
- Forum: Editor Help
- Topic: AI Manual
- Replies: 1
- Views: 5132
AI Manual
Boss Movement randomWaypoints Will make the core (and hence the whole level) move from point to point in a randomish pattern. followShip Will make the core (and hence the whole level) move slowly after the player. Boss Rotation randomRotate The core and everything attached to it will spin round in ...
- Tue Oct 02, 2007 9:18 am
- Forum: Suggestions and Feedback
- Topic: Projectile size scales with weapon
- Replies: 2
- Views: 1929
Projectile size scales with weapon
Having just scaled a few of the weapons and had double sized turrets firing comically small projectiles the thought occurs to me that having the option to scale projectiles as well would be nice. The default should be to lock the scales together, with the option to independently set both options.
- Sun Sep 30, 2007 10:06 am
- Forum: Editor Help
- Topic: Rotating
- Replies: 8
- Views: 7418
- Sun Sep 30, 2007 2:36 am
- Forum: Editor Help
- Topic: Rotating
- Replies: 8
- Views: 7418
- Sat Sep 29, 2007 10:03 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 7752
Grouping on the editor? So you can select a group of parts that after that will move, scale and rotate as one object? That'd be really really useful. Having just built a 7 object turret only to find that I've got it pointing away from the player I've a huge amount of work to do to flip objects aroun...
- Sat Sep 29, 2007 8:36 am
- Forum: Suggestions and Feedback
- Topic: Clear level button
- Replies: 2
- Views: 2223
Clear level button
A clear level button in the editor that deletes all parts, resets all part numbers and just leaves you with a default scaled core right in the middle of the screen.
- Sat Sep 29, 2007 8:34 am
- Forum: Suggestions and Feedback
- Topic: Some suggestions
- Replies: 20
- Views: 7752
Another big shout out for triggers. Custom HP would be nice as well. I'd love to see variables in the AI logic window. If statements would be fantastic as well, although that's probably just a trigger. A simple field to directly set what a part links to would be nice (down in the dimensions window?)...