Search found 17 matches

by the_corruptor
Tue Sep 18, 2007 5:44 am
Forum: Suggestions and Feedback
Topic: strange error
Replies: 4
Views: 2265

I had that problem before. As far as I can tell, it only occurs when you have duplicates of the core visible.

Now, when you've duplicated the core a dozen times or so, it gets really messy!
by the_corruptor
Mon Sep 10, 2007 4:31 am
Forum: Suggestions and Feedback
Topic: AI has been disappearing from my levels
Replies: 4
Views: 2566

never seen that happen before.

Possibly, before it is saved to server it is only stored as a cookie or temp data. If you have restricted cookie access that might be it.

However, as I didn't write the game or the server, we have to wait for MD's call.

MD, you have any thoughts?
by the_corruptor
Fri Sep 07, 2007 6:19 pm
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

that's true, that's true.

I suppose then, it would just be some sort of textfield.
by the_corruptor
Thu Sep 06, 2007 6:10 am
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

suggested elsewhere, but custom part HP would be nice, or maybe a slider (strong vs weak) as mentioned in the same elsewhere, the core starts with 1000hp, but gains 300 for each part attached. It is theoretically possible to create a peice with 100,000,000hp, and that's just silly. In fact, there ar...
by the_corruptor
Thu Sep 06, 2007 6:07 am
Forum: Editor Help
Topic: About core/part HP
Replies: 3
Views: 5712

unfortunately, it seems not.

If you have a massively massive thing, your core will take the 1 hour to destroy.

I actually really like the idea of custom part HP, perhaps within a limit.
by the_corruptor
Tue Sep 04, 2007 7:08 am
Forum: Suggestions and Feedback
Topic: Can I delete a level?
Replies: 5
Views: 2656

this is something that might be solved when the load function is implemented.
by the_corruptor
Tue Sep 04, 2007 5:00 am
Forum: Suggestions and Feedback
Topic: The gallery, and other stories...
Replies: 3
Views: 2351

the switch AI command can make, basically, one part dependant on two parts, and will explode when either is destroyed.

This opens up the question, would it be possible to link one object to two such that they both need to be destroyed? two shield-generators for instance?
by the_corruptor
Tue Sep 04, 2007 4:56 am
Forum: Suggestions and Feedback
Topic: Interruption Ads are pretty annoying
Replies: 4
Views: 2497

There's lots of diffrent Ad methods. Personally, popups bother me least, because they are blocked. Therefor they are the worst to use, so people have to come up with more obtrusive methods to gather more money.

But if they bother you that much, you can simply play a diffrent level.
by the_corruptor
Thu Aug 30, 2007 11:37 am
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

of course I found more bugs: - if you destroy a resized core peice, it will expand or contract to regular sized peice for it's destruction animation - it is possible (see level 'find the dot') to resize peices, notably the core, so small that they cannot be hit. Perhaps a size restriction is in order?
by the_corruptor
Thu Aug 30, 2007 7:50 am
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

another thing: the movetowardsplayer AI is a little unbalanced. Simply creating an enormous boss with movetowardsplayer on will make the level virtually unbeatable.
by the_corruptor
Thu Aug 30, 2007 7:30 am
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

a few new things;

occasionally I just randomly die. I don't know why, but I'm using mouse controls, if that helps. (it might be linked to 0,0)

in the gallery, beating a boss no longer registers as a win, simply as a play. The newest dozen games all have 0% win rate.
by the_corruptor
Thu Aug 30, 2007 6:35 am
Forum: News
Topic: Little update
Replies: 2
Views: 7557

should we be replying here? it's hard to tell... tenatively, however, I will post. lasers being 90° off in old levels versus lasers being a programming problem for you forever? just fix the lasers, and let them be a little bit off in every level. If you could, possibly, run some sort of script over...
by the_corruptor
Wed Aug 29, 2007 12:17 pm
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

a new, interesting bug; if you look through the gallery; some games have above 100% success rating.
by the_corruptor
Wed Aug 29, 2007 11:52 am
Forum: Suggestions and Feedback
Topic: Great game; a few thoughts
Replies: 11
Views: 4463

to rotate rather than flip, simply add 180○, 90○, 270○ as appropriate to the gun's rotation. also, i found a really odd bug where you occasionally don't respawn; instead you act like you're at 0,0 (same location the core is at if you delete it. also also; if you lose your first attempt at a custom l...
by the_corruptor
Wed Aug 29, 2007 11:43 am
Forum: Editor Help
Topic: I need help(woot first post in this part of the forum ever!)
Replies: 3
Views: 5868

use the qw & rt buttons to rotate a peice.

q and w will rotate counterclockwise, q 45○ and w 1○
r and t will rotate clockwise, r 45○ and t 1○

if you click on the editor option from the main menu, you will see a list of controls that you can use in the editor mode.