I had that problem before. As far as I can tell, it only occurs when you have duplicates of the core visible.
Now, when you've duplicated the core a dozen times or so, it gets really messy!
Search found 17 matches
- Tue Sep 18, 2007 5:44 am
- Forum: Suggestions and Feedback
- Topic: strange error
- Replies: 4
- Views: 2265
- Mon Sep 10, 2007 4:31 am
- Forum: Suggestions and Feedback
- Topic: AI has been disappearing from my levels
- Replies: 4
- Views: 2566
- Fri Sep 07, 2007 6:19 pm
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
- Thu Sep 06, 2007 6:10 am
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
suggested elsewhere, but custom part HP would be nice, or maybe a slider (strong vs weak) as mentioned in the same elsewhere, the core starts with 1000hp, but gains 300 for each part attached. It is theoretically possible to create a peice with 100,000,000hp, and that's just silly. In fact, there ar...
- Thu Sep 06, 2007 6:07 am
- Forum: Editor Help
- Topic: About core/part HP
- Replies: 3
- Views: 5712
- Tue Sep 04, 2007 7:08 am
- Forum: Suggestions and Feedback
- Topic: Can I delete a level?
- Replies: 5
- Views: 2656
- Tue Sep 04, 2007 5:00 am
- Forum: Suggestions and Feedback
- Topic: The gallery, and other stories...
- Replies: 3
- Views: 2351
- Tue Sep 04, 2007 4:56 am
- Forum: Suggestions and Feedback
- Topic: Interruption Ads are pretty annoying
- Replies: 4
- Views: 2497
- Thu Aug 30, 2007 11:37 am
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
of course I found more bugs: - if you destroy a resized core peice, it will expand or contract to regular sized peice for it's destruction animation - it is possible (see level 'find the dot') to resize peices, notably the core, so small that they cannot be hit. Perhaps a size restriction is in order?
- Thu Aug 30, 2007 7:50 am
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
- Thu Aug 30, 2007 7:30 am
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
- Thu Aug 30, 2007 6:35 am
- Forum: News
- Topic: Little update
- Replies: 2
- Views: 7557
should we be replying here? it's hard to tell... tenatively, however, I will post. lasers being 90° off in old levels versus lasers being a programming problem for you forever? just fix the lasers, and let them be a little bit off in every level. If you could, possibly, run some sort of script over...
- Wed Aug 29, 2007 12:17 pm
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
- Wed Aug 29, 2007 11:52 am
- Forum: Suggestions and Feedback
- Topic: Great game; a few thoughts
- Replies: 11
- Views: 4463
to rotate rather than flip, simply add 180○, 90○, 270○ as appropriate to the gun's rotation. also, i found a really odd bug where you occasionally don't respawn; instead you act like you're at 0,0 (same location the core is at if you delete it. also also; if you lose your first attempt at a custom l...
- Wed Aug 29, 2007 11:43 am
- Forum: Editor Help
- Topic: I need help(woot first post in this part of the forum ever!)
- Replies: 3
- Views: 5868