Missile dodging techniques - What do you do?
Missile dodging techniques - What do you do?
After making Four Corners I got to thinking about what the best way was to deal with missiles. Here were some that I could think of:
- Motion along a straight line. When the missiles are fired, you go forwards along your direction of fire. Once they get close, you pull back really quick so that all the missiles are in front of you to make shooting them easier. An advantage is that the aim will still mostly be concentrated on your current targeted part.
- Motion in a circle. You can get missiles to miss and force them to loop around you. Sometimes they time out but most often you can get most of them in front of you while maintaining fire on your current target. You lose some accuracy but you are a harder to get hit since you are varying two of the x,y coordinates instead of only one.
- Motion in a large circle. This sacrifices concentration of fire (the auto aim often will miss what you wanted to hit if you are making mad circles around the entire level) for more manevering room. Often the best choice when facing a large cloud of missiles. Also note that the two methods above are susceptible to rotate to ship weaponry - most often a load of single shots. By moving in larger circles you won't have to worry about a cloud of single shots blocking you in or that one single shot you overlook that nails you because you stayed in the same general area.
- Motion in a zigzag. This method is related to the straightline approach but you change your location on the screen in a way similiar to the small and large circle techniques. Not much differs between the zigzag and the straightline approach except that with the zigzag you change lines often.
Not sure my terminology makes sense to the rest of you but I thought it would lead to an interesting discussion.
- Motion along a straight line. When the missiles are fired, you go forwards along your direction of fire. Once they get close, you pull back really quick so that all the missiles are in front of you to make shooting them easier. An advantage is that the aim will still mostly be concentrated on your current targeted part.
- Motion in a circle. You can get missiles to miss and force them to loop around you. Sometimes they time out but most often you can get most of them in front of you while maintaining fire on your current target. You lose some accuracy but you are a harder to get hit since you are varying two of the x,y coordinates instead of only one.
- Motion in a large circle. This sacrifices concentration of fire (the auto aim often will miss what you wanted to hit if you are making mad circles around the entire level) for more manevering room. Often the best choice when facing a large cloud of missiles. Also note that the two methods above are susceptible to rotate to ship weaponry - most often a load of single shots. By moving in larger circles you won't have to worry about a cloud of single shots blocking you in or that one single shot you overlook that nails you because you stayed in the same general area.
- Motion in a zigzag. This method is related to the straightline approach but you change your location on the screen in a way similiar to the small and large circle techniques. Not much differs between the zigzag and the straightline approach except that with the zigzag you change lines often.
Not sure my terminology makes sense to the rest of you but I thought it would lead to an interesting discussion.
Well, I don't use auto-aim anymore, as I seemed to have problems hitting my intended target. I have since switched to keyboard movement and mouse aiming. But basically, I just roam around randomly spraying shots everywhere. Seems to work quite well, especially if you can dodge various single/spreashot bullets.
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
It takes a bit of practice to get down right, especially if you aren't used to playing FPS's or MMO's (which have a similar scheme).
The world keeps a balance, through mathematics, defined by whatever you've added and subtracted.
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
Atmosphere, Godlovesugly
It's better to be choking your chicken in hand than to be tossing your rocks off in a bush.
Shin Chan
I'm also in the process of switching to KB move and mouse aim from the old expert aim. I could never stand auto aim, but expert has its own share of problems.
My big problem now is learning to think about moving and targeting separately. And to restrain my urge to jerk the mouse when something's coming at me, instead of hitting the keys like I need to. But I think it'll be superior in the long run.
Oh, and as for missile dodging techniques, I always used to back off to get them in a line, and if I couldn't shoot them all in time, dodge to the side and make them miss me. Doing that at the edge of the screen makes them fall off and vanish. With mouse aim, I'm starting to pick them off at a distance, then return my aim to whatever part I'm trying to kill, but I haven't tested that on enough levels.
My big problem now is learning to think about moving and targeting separately. And to restrain my urge to jerk the mouse when something's coming at me, instead of hitting the keys like I need to. But I think it'll be superior in the long run.
Oh, and as for missile dodging techniques, I always used to back off to get them in a line, and if I couldn't shoot them all in time, dodge to the side and make them miss me. Doing that at the edge of the screen makes them fall off and vanish. With mouse aim, I'm starting to pick them off at a distance, then return my aim to whatever part I'm trying to kill, but I haven't tested that on enough levels.
I think you covered all the techniques that I use Geiss.
I've run into levels without moving objects where, if I'm positioned near the missle launcher correctly, the missles will actually loop around me and go off-screen without hitting me, while I fire away at the launchers. I can't remember the names of any of the levels, but one was a simulated laser gun if I remember correctly. It had a few dozen launchers stacked to look like one. It seems that there is a minimum radius coming out of the launcher that the missles can follow. If you're inside that radius it's like you're invisible to the missle. I've never encountered this with a level that had motion.
Next time I come across one of the levels I'm referring to I'll try to remember to repost with more info and a screenshot.
I've run into levels without moving objects where, if I'm positioned near the missle launcher correctly, the missles will actually loop around me and go off-screen without hitting me, while I fire away at the launchers. I can't remember the names of any of the levels, but one was a simulated laser gun if I remember correctly. It had a few dozen launchers stacked to look like one. It seems that there is a minimum radius coming out of the launcher that the missles can follow. If you're inside that radius it's like you're invisible to the missle. I've never encountered this with a level that had motion.
Next time I come across one of the levels I'm referring to I'll try to remember to repost with more info and a screenshot.
Thanks swartzer... and I agree with your theory about how it would work on a moving level. It's probably a rare occasion that you have the opportunity to use this technique.
At any rate, I found the level and got the screenshot.
This level is: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2007
This level is: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3522
At any rate, I found the level and got the screenshot.
This level is: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=2007
This level is: http://zetaflow.skylogic.ca/ZetaFlow.php?ID=3522
Last edited by Zeke on Tue Jan 01, 2008 8:13 pm, edited 1 time in total.
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Re: Missile dodging techniques - What do you do?
If the level has sweetspots, then I just fire a spray at where the missiles are most compact and deal with the survivors by just shooting them.
I am of open mind and willing to hear criticism. Also: That's stupid and you're stupid. ~ 8Bit Theater
Ye who runs needlessly,
Thou art a fool,
Thou art a fool,
Thou art a fool,
Thou art a fool,
~La Mulana, Endless Corridor Tablet
Ye who runs needlessly,
Thou art a fool,
Thou art a fool,
Thou art a fool,
Thou art a fool,
~La Mulana, Endless Corridor Tablet
Re: Missile dodging techniques - What do you do?
Missiles aren't to be dodged, they're to be shot! Just keep moving from the real dangers and shoot the missiles before they even get near you!
Last edited by Fruktfisk on Wed Nov 05, 2008 6:34 am, edited 1 time in total.
Re: Missile dodging techniques - What do you do?
That depends on the level. Lots of designers are fond of using so many missile launchers that you can't shoot down every missile and have to dodge.
Also, even if you can shoot all the missiles down, it's sometimes more efficient to lure them off screen so more of your bullets can hit the boss.
Also, even if you can shoot all the missiles down, it's sometimes more efficient to lure them off screen so more of your bullets can hit the boss.