I agree with you Swartzer. If this hadn't popped up in the Most Played Today, I probably wouldn't have given it a second look. It's always annoying to have to wade through multi layers of uncreativly placed parts and weapons while avoiding the TRF, only to find a tiny core that take way too long to destroy. Players always rate this sort of stuff very low. The challenge of designing good levels is to make ones that are difficult to win but appealing to play at the same time.
Zeke
2010-02-12 12:13