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Wake the beast


Created by: SDmaniac


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Rating

62.8571

Lives

Plays

135

Wins

102

Bookmarks

0

Comments

4

Date Created

2009-06-18  21:49

Date Modified

2009-06-18  21:49

Type

Action

Top 10

Username Best Time

(?)

lingading00:00:42
BraggingRights00:00:50
Zeke00:00:51
sasadad00:00:53
Sydepil00:00:53
swartzer00:00:55
SDmaniac00:00:58
hugooo00:01:00
idageek00:01:09
MD00:01:23
Username Best Lives

(?)

Sydepil0 / ∞
lingading0 / ∞
swartzer0 / ∞
BraggingRights0 / ∞
sasadad0 / ∞
Zeke0 / ∞
hugooo1 / ∞
SDmaniac1 / ∞
idageek1 / ∞
MD3 / ∞

Comments (4)

Newest at top

swartzer


2009-07-02  22:24


Moderator
This is pretty good, though I agree the beast should be stronger, or faster, or something. Maybe add some rotating arms that start in a folded-up position and then start moving when the beast is set free? That way you could fit a bigger beast inside the same size of dome without being cramped.

However, please don't change this level directly, because that messes up the statistics. I suggest opening it in the editor and saving under a different name. There's no rule about this, though; I'd just rather not see the stats and comments already left become meaningless.

SDmaniac


2009-06-22  22:04

Yeah, I was thinking the beast should be stronger. But it felt too cramped inside that dome, so I ended it there.

I also wanted it to be quiet until all circles were destroyed.
Making it faster might work. I'll look into that at some point.

sasadad


2009-06-22  12:17


Moderator
Wow, that's pretty cool. I love the choice of colors. Perhaps the actual "Beast" should be stronger.

idageek


2009-06-19  12:56

if your open for suggestions, here are some for you, how about:
-defending the switches(circles to awaken "the Beast")
-make the Beast move a bit faster
just suggestions


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