Ok.I know it's Challenging. One example is that you spawn outside the cage core when you die. I will try to do better in the future.
Thanks for the note!
I agree with lingading. I think this level is a good example of how an otherwise good level can be ruined by overuse of some design elements. Too much hit power required, too many invincible parts, too many forcefields, etc. can easily take a level from challenging to frustratingly boring.
While I liked the visual design of this level, I wasn't about to sit around for an unknown period of time to beat it. One way you could could have done something similiar but have keep it more interesting would have been by making things change colors after so many hitpoints. But even that would get boring after a while. The bottom line is to get a feel for at what point does it go from interesting to frustrating.
I hope you find the feedback constructive and useful Universe5000. You definitely have a talent for design.
Universe5000
2011-02-21 10:06
Thanks for the note!