I got inspired by Piconoe's levels where you have to shoot down an array of parts in order to trigger an event. Fascinated by this, i tried to recreate that same result.
I'm not sure if this is how Piconoe did it, but I used multiple
"makeTrigger, death, #part1, makeTrigger, death, #part2, #command#" and
"makeTrigger, death, #part2, makeTrigger, death, #part1, #command"
Kind of like AND-gates, if that's what it's called.
I would love to know of an easier way of doing this, but I don't have a clue of how I could do it in the Zeta Flow editor.
KittyBeast
2016-06-16 10:46
AI:
makeInvincible,1,6,7
-
Death#2,3_Destroys#7--------------------------------------------------
makeTrigger,death,2,makeTrigger,death,3,destroy,7
makeTrigger,death,3,makeTrigger,death,2,destroy,7
-
Death#4,5_Destroys#6---------------------------------------------------
makeTrigger,death,4,makeTrigger,death,5,destroy,6
makeTrigger,death,5,makeTrigger,death,4,destroy,6
-
Death#6,7_Makesvulnerable#1----------------------------------------
makeTrigger,death,6,makeTrigger,death,7,makeVulnerable,1
makeTrigger,death,7,makeTrigger,death,6,makeVulnerable,1
makeTrigger,death,1,destroy,0
Parts:
core, 400, 300, 0, 1, 1, -1, 0, 0066FF
switch3b, -51, -148, 0, 1, 1, e0, 7, 0646B3
switch3b, 51, -148, 0, -1, 1, e0, 6, 0646B3
switch3b, 42, 148, 0, -1, 1, e0, 5, 0646B3
switch3b, 101, 148, 0, -1, 1, e0, 4, 0646B3
switch3b, -101, 148, 0, 1, 1, e0, 3, 0646B3
switch3b, -42, 148, 0, 1, 1, e0, 2, 0646B3
c, 0, 0, 0, 3, 3, e0, 1, 0066FF