My favorites are probably level 7-10, although they are the hardest, they also have the most creativity in them.
I really like how level 7 turned out after nervously thinking about the concept of teleporting into a shadow realm and being lasered down from unknown angles.
The idea for level 8 was to have a "level up" system where the parts you break off, will return even stronger. Really glad I was able to pull that one off as smooth as I did!
Level 9 seemed like it would be a pretty average, hard level but turned out to be a really cool laser show.
Level 10 ended up being a variation of Mouzi's Multiple Enemies level in which there's 3 levels switching places with each other. I think this one can be expanded on and improved, but pretty satisfied with what I managed, nonetheless!
Have you played through the campaign and ever thought: Is this all? Where is the challenge? Would you like to taste defeat? Well, if you're asking yourself one of those questions, then you've come to the right place. Let me introduce a brand new series of 10 new levels which will test your abilities to their utmost limit and beyond.
Each level has been meticulously crafted with unique ideas, endlessly playtested by me, so I can give you the best experience possible.
The catch is: You only have one life.
Do you think you have what it takes?
Let me summarize each level quickly for you right here:
Level 1: A taste of what is to come. Anyone who has beaten the campaign should be able to take this one.
Level 2-4: Most will probably give up here. But it isn't that hard, right?
Level 5-7: Even Lingading will probably die here.
Level 8-9: You better have some time if you want to beat these levels.
Level 10: Good luck, I hope you don't lag too much!
If this doesn't scare you away then, why not try it out? Let me know which level you like the most!
KittyBeast
2019-01-04 14:02
I really like how level 7 turned out after nervously thinking about the concept of teleporting into a shadow realm and being lasered down from unknown angles.
The idea for level 8 was to have a "level up" system where the parts you break off, will return even stronger. Really glad I was able to pull that one off as smooth as I did!
Level 9 seemed like it would be a pretty average, hard level but turned out to be a really cool laser show.
Level 10 ended up being a variation of Mouzi's Multiple Enemies level in which there's 3 levels switching places with each other. I think this one can be expanded on and improved, but pretty satisfied with what I managed, nonetheless!