Oh! Just scratched the surface on the new text editor. This is interesting... I suppose I would edit the parts and save it in the old editor, reload the new text editor, edit whatever text I need, save that there, then reload the old editor. I'd have to be careful about editing both of them without saving them, but it's miles better than nothing!
When you said you could add a separate HTML page for the new text editor, I imagined it would open a new window in the old editor alongside the old text editor, and saving in that new window would update the old one. But it'd have to sync with the old editor for that to work.
Anyway, thanks for the quick update! I'll give it a try on a couple of ideas I've got :)
Regarding the editor: I've made a simple HTML text editor for editing code. You'll find a link to it in your "home" screen where your list of levels are. Copy/paste operations are so much easier now! To preview your level, you'll just have to save it and open another window with the game and refresh that page, which I know is a bit awkward. And also, if you're editing with the original editor alongside the advanced one, you'll have to be careful about saving in one editor and reloading the other, since there's no smart mechanism here to sync between them.
Well done! I'm hoping ruffle will eventually support that text editor better. Though, I might make a workaround if things don't improve! One thought I had is to allow editing the ai text via a separate HTML page.
Decided to try zetaflow now that its playable again. This is an editor test, and I must say its rough... hence the levelname. When you're editing the ai you cant copy/paste, you can only click into text thats at the top and bottom and when you get past the text window size, you need to scroll down to type after each key press because the friggin thing keeps scrolling you up to the top! anywho, i squeezed this one out regardless. It's nothing special, but atleast its something!
KittyBeast
2023-01-24 00:57
When you said you could add a separate HTML page for the new text editor, I imagined it would open a new window in the old editor alongside the old text editor, and saving in that new window would update the old one. But it'd have to sync with the old editor for that to work.
Anyway, thanks for the quick update! I'll give it a try on a couple of ideas I've got :)